virtualx-engine-docs/_sources/classes/class_navigationobstacle2d.rst.txt

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/NavigationObstacle2D.xml.
.. _class_NavigationObstacle2D:
NavigationObstacle2D
====================
**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
2D obstacle used in navigation for collision avoidance.
.. rst-class:: classref-introduction-group
Description
-----------
2D obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. This can be done by having the obstacle as a child of a :ref:`Navigation2D<class_Navigation2D>` node, or using :ref:`set_navigation<class_NavigationObstacle2D_method_set_navigation>`. **NavigationObstacle2D** is physics safe.
Obstacles **don't** change the resulting path from the pathfinding, they only affect the navigation agent movement in a radius. Therefore, using obstacles for the static walls in your level won't work because those walls don't exist in the pathfinding. The navigation agent will be pushed in a semi-random direction away while moving inside that radius. Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------+-----------------------------------------------------------------------------+----------+
| :ref:`bool<class_bool>` | :ref:`estimate_radius<class_NavigationObstacle2D_property_estimate_radius>` | ``true`` |
+---------------------------+-----------------------------------------------------------------------------+----------+
| :ref:`float<class_float>` | :ref:`radius<class_NavigationObstacle2D_property_radius>` | ``1.0`` |
+---------------------------+-----------------------------------------------------------------------------+----------+
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+-------------------------+------------------------------------------------------------------------------------------------------------------------+
| :ref:`Node<class_Node>` | :ref:`get_navigation<class_NavigationObstacle2D_method_get_navigation>` **(** **)** |const| |
+-------------------------+------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`get_rid<class_NavigationObstacle2D_method_get_rid>` **(** **)** |const| |
+-------------------------+------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_navigation<class_NavigationObstacle2D_method_set_navigation>` **(** :ref:`Node<class_Node>` navigation **)** |
+-------------------------+------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_NavigationObstacle2D_property_estimate_radius:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **estimate_radius** = ``true``
.. rst-class:: classref-property-setget
- void **set_estimate_radius** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_radius_estimated** **(** **)**
Enables radius estimation algorithm which uses parent's collision shapes to determine the obstacle radius.
.. rst-class:: classref-item-separator
----
.. _class_NavigationObstacle2D_property_radius:
.. rst-class:: classref-property
:ref:`float<class_float>` **radius** = ``1.0``
.. rst-class:: classref-property-setget
- void **set_radius** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_radius** **(** **)**
The radius of the agent. Used only if :ref:`estimate_radius<class_NavigationObstacle2D_property_estimate_radius>` is set to ``false``.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_NavigationObstacle2D_method_get_navigation:
.. rst-class:: classref-method
:ref:`Node<class_Node>` **get_navigation** **(** **)** |const|
Returns the :ref:`Navigation2D<class_Navigation2D>` node that the obstacle is using for its navigation system.
.. rst-class:: classref-item-separator
----
.. _class_NavigationObstacle2D_method_get_rid:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **get_rid** **(** **)** |const|
Returns the :ref:`RID<class_RID>` of this obstacle on the :ref:`Navigation2DServer<class_Navigation2DServer>`.
.. rst-class:: classref-item-separator
----
.. _class_NavigationObstacle2D_method_set_navigation:
.. rst-class:: classref-method
void **set_navigation** **(** :ref:`Node<class_Node>` navigation **)**
Sets the :ref:`Navigation2D<class_Navigation2D>` node used by the obstacle. Useful when you don't want to make the obstacle a child of a :ref:`Navigation2D<class_Navigation2D>` node.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`