virtualx-engine-docs/_sources/classes/class_occludershape.rst.txt

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2024-10-23 18:41:33 +02:00
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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/OccluderShape.xml.
.. _class_OccluderShape:
OccluderShape
=============
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`OccluderShapePolygon<class_OccluderShapePolygon>`, :ref:`OccluderShapeSphere<class_OccluderShapeSphere>`
Base class for shapes used for occlusion culling by the :ref:`Occluder<class_Occluder>` node.
.. rst-class:: classref-introduction-group
Description
-----------
:ref:`Occluder<class_Occluder>`\ s can use any primitive shape derived from **OccluderShape**.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`