412 lines
17 KiB
Text
412 lines
17 KiB
Text
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:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/ProceduralSky.xml.
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.. _class_ProceduralSky:
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ProceduralSky
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=============
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**Inherits:** :ref:`Sky<class_Sky>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Type of :ref:`Sky<class_Sky>` that is generated procedurally based on user input parameters.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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ProceduralSky provides a way to create an effective background quickly by defining procedural parameters for the sun, the sky and the ground. The sky and ground are very similar, they are defined by a color at the horizon, another color, and finally an easing curve to interpolate between these two colors. Similarly, the sun is described by a position in the sky, a color, and an easing curve. However, the sun also defines a minimum and maximum angle, these two values define at what distance the easing curve begins and ends from the sun, and thus end up defining the size of the sun in the sky.
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The ProceduralSky is updated on the CPU after the parameters change. It is stored in a texture and then displayed as a background in the scene. This makes it relatively unsuitable for real-time updates during gameplay. However, with a small enough texture size, it can still be updated relatively frequently, as it is updated on a background thread when multi-threading is available.
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+
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| :ref:`Color<class_Color>` | :ref:`ground_bottom_color<class_ProceduralSky_property_ground_bottom_color>` | ``Color( 0.156863, 0.184314, 0.211765, 1 )`` |
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+----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+
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| :ref:`float<class_float>` | :ref:`ground_curve<class_ProceduralSky_property_ground_curve>` | ``0.02`` |
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+----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+
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| :ref:`float<class_float>` | :ref:`ground_energy<class_ProceduralSky_property_ground_energy>` | ``1.0`` |
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+----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+
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| :ref:`Color<class_Color>` | :ref:`ground_horizon_color<class_ProceduralSky_property_ground_horizon_color>` | ``Color( 0.423529, 0.396078, 0.372549, 1 )`` |
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+----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+
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| :ref:`float<class_float>` | :ref:`sky_curve<class_ProceduralSky_property_sky_curve>` | ``0.09`` |
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+----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+
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| :ref:`float<class_float>` | :ref:`sky_energy<class_ProceduralSky_property_sky_energy>` | ``1.0`` |
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+----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+
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| :ref:`Color<class_Color>` | :ref:`sky_horizon_color<class_ProceduralSky_property_sky_horizon_color>` | ``Color( 0.839216, 0.917647, 0.980392, 1 )`` |
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+----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+
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| :ref:`Color<class_Color>` | :ref:`sky_top_color<class_ProceduralSky_property_sky_top_color>` | ``Color( 0.647059, 0.839216, 0.945098, 1 )`` |
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+----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+
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| :ref:`float<class_float>` | :ref:`sun_angle_max<class_ProceduralSky_property_sun_angle_max>` | ``100.0`` |
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+----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+
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| :ref:`float<class_float>` | :ref:`sun_angle_min<class_ProceduralSky_property_sun_angle_min>` | ``1.0`` |
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+----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+
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| :ref:`Color<class_Color>` | :ref:`sun_color<class_ProceduralSky_property_sun_color>` | ``Color( 1, 1, 1, 1 )`` |
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+----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+
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| :ref:`float<class_float>` | :ref:`sun_curve<class_ProceduralSky_property_sun_curve>` | ``0.05`` |
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+----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+
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| :ref:`float<class_float>` | :ref:`sun_energy<class_ProceduralSky_property_sun_energy>` | ``1.0`` |
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+----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+
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| :ref:`float<class_float>` | :ref:`sun_latitude<class_ProceduralSky_property_sun_latitude>` | ``35.0`` |
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+----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+
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| :ref:`float<class_float>` | :ref:`sun_longitude<class_ProceduralSky_property_sun_longitude>` | ``0.0`` |
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+----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+
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| :ref:`TextureSize<enum_ProceduralSky_TextureSize>` | :ref:`texture_size<class_ProceduralSky_property_texture_size>` | ``2`` |
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+----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Enumerations
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------------
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.. _enum_ProceduralSky_TextureSize:
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.. rst-class:: classref-enumeration
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enum **TextureSize**:
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.. _class_ProceduralSky_constant_TEXTURE_SIZE_256:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureSize<enum_ProceduralSky_TextureSize>` **TEXTURE_SIZE_256** = ``0``
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Sky texture will be 256x128.
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.. _class_ProceduralSky_constant_TEXTURE_SIZE_512:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureSize<enum_ProceduralSky_TextureSize>` **TEXTURE_SIZE_512** = ``1``
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Sky texture will be 512x256.
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.. _class_ProceduralSky_constant_TEXTURE_SIZE_1024:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureSize<enum_ProceduralSky_TextureSize>` **TEXTURE_SIZE_1024** = ``2``
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Sky texture will be 1024x512. This is the default size.
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.. _class_ProceduralSky_constant_TEXTURE_SIZE_2048:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureSize<enum_ProceduralSky_TextureSize>` **TEXTURE_SIZE_2048** = ``3``
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Sky texture will be 2048x1024.
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.. _class_ProceduralSky_constant_TEXTURE_SIZE_4096:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureSize<enum_ProceduralSky_TextureSize>` **TEXTURE_SIZE_4096** = ``4``
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Sky texture will be 4096x2048.
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.. _class_ProceduralSky_constant_TEXTURE_SIZE_MAX:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureSize<enum_ProceduralSky_TextureSize>` **TEXTURE_SIZE_MAX** = ``5``
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Represents the size of the :ref:`TextureSize<enum_ProceduralSky_TextureSize>` enum.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_ProceduralSky_property_ground_bottom_color:
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.. rst-class:: classref-property
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:ref:`Color<class_Color>` **ground_bottom_color** = ``Color( 0.156863, 0.184314, 0.211765, 1 )``
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.. rst-class:: classref-property-setget
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- void **set_ground_bottom_color** **(** :ref:`Color<class_Color>` value **)**
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- :ref:`Color<class_Color>` **get_ground_bottom_color** **(** **)**
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Color of the ground at the bottom.
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.. rst-class:: classref-item-separator
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----
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.. _class_ProceduralSky_property_ground_curve:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **ground_curve** = ``0.02``
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.. rst-class:: classref-property-setget
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- void **set_ground_curve** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_ground_curve** **(** **)**
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How quickly the :ref:`ground_horizon_color<class_ProceduralSky_property_ground_horizon_color>` fades into the :ref:`ground_bottom_color<class_ProceduralSky_property_ground_bottom_color>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_ProceduralSky_property_ground_energy:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **ground_energy** = ``1.0``
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.. rst-class:: classref-property-setget
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- void **set_ground_energy** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_ground_energy** **(** **)**
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Amount of energy contribution from the ground.
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.. rst-class:: classref-item-separator
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----
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.. _class_ProceduralSky_property_ground_horizon_color:
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.. rst-class:: classref-property
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:ref:`Color<class_Color>` **ground_horizon_color** = ``Color( 0.423529, 0.396078, 0.372549, 1 )``
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.. rst-class:: classref-property-setget
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- void **set_ground_horizon_color** **(** :ref:`Color<class_Color>` value **)**
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- :ref:`Color<class_Color>` **get_ground_horizon_color** **(** **)**
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Color of the ground at the horizon.
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.. rst-class:: classref-item-separator
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----
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.. _class_ProceduralSky_property_sky_curve:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **sky_curve** = ``0.09``
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.. rst-class:: classref-property-setget
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- void **set_sky_curve** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_sky_curve** **(** **)**
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How quickly the :ref:`sky_horizon_color<class_ProceduralSky_property_sky_horizon_color>` fades into the :ref:`sky_top_color<class_ProceduralSky_property_sky_top_color>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_ProceduralSky_property_sky_energy:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **sky_energy** = ``1.0``
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.. rst-class:: classref-property-setget
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- void **set_sky_energy** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_sky_energy** **(** **)**
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Amount of energy contribution from the sky.
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.. rst-class:: classref-item-separator
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----
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.. _class_ProceduralSky_property_sky_horizon_color:
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.. rst-class:: classref-property
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:ref:`Color<class_Color>` **sky_horizon_color** = ``Color( 0.839216, 0.917647, 0.980392, 1 )``
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.. rst-class:: classref-property-setget
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- void **set_sky_horizon_color** **(** :ref:`Color<class_Color>` value **)**
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- :ref:`Color<class_Color>` **get_sky_horizon_color** **(** **)**
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Color of the sky at the horizon.
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.. rst-class:: classref-item-separator
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----
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.. _class_ProceduralSky_property_sky_top_color:
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.. rst-class:: classref-property
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:ref:`Color<class_Color>` **sky_top_color** = ``Color( 0.647059, 0.839216, 0.945098, 1 )``
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.. rst-class:: classref-property-setget
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- void **set_sky_top_color** **(** :ref:`Color<class_Color>` value **)**
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- :ref:`Color<class_Color>` **get_sky_top_color** **(** **)**
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Color of the sky at the top.
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.. rst-class:: classref-item-separator
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----
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.. _class_ProceduralSky_property_sun_angle_max:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **sun_angle_max** = ``100.0``
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.. rst-class:: classref-property-setget
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- void **set_sun_angle_max** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_sun_angle_max** **(** **)**
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Distance from center of sun where it fades out completely.
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.. rst-class:: classref-item-separator
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----
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.. _class_ProceduralSky_property_sun_angle_min:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **sun_angle_min** = ``1.0``
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.. rst-class:: classref-property-setget
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- void **set_sun_angle_min** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_sun_angle_min** **(** **)**
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Distance from sun where it goes from solid to starting to fade.
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.. rst-class:: classref-item-separator
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----
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.. _class_ProceduralSky_property_sun_color:
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.. rst-class:: classref-property
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:ref:`Color<class_Color>` **sun_color** = ``Color( 1, 1, 1, 1 )``
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.. rst-class:: classref-property-setget
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- void **set_sun_color** **(** :ref:`Color<class_Color>` value **)**
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- :ref:`Color<class_Color>` **get_sun_color** **(** **)**
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The sun's color.
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.. rst-class:: classref-item-separator
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----
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.. _class_ProceduralSky_property_sun_curve:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **sun_curve** = ``0.05``
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.. rst-class:: classref-property-setget
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- void **set_sun_curve** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_sun_curve** **(** **)**
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How quickly the sun fades away between :ref:`sun_angle_min<class_ProceduralSky_property_sun_angle_min>` and :ref:`sun_angle_max<class_ProceduralSky_property_sun_angle_max>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_ProceduralSky_property_sun_energy:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **sun_energy** = ``1.0``
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.. rst-class:: classref-property-setget
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- void **set_sun_energy** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_sun_energy** **(** **)**
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Amount of energy contribution from the sun.
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.. rst-class:: classref-item-separator
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----
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.. _class_ProceduralSky_property_sun_latitude:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **sun_latitude** = ``35.0``
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.. rst-class:: classref-property-setget
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- void **set_sun_latitude** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_sun_latitude** **(** **)**
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The sun's height using polar coordinates.
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.. rst-class:: classref-item-separator
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----
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.. _class_ProceduralSky_property_sun_longitude:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **sun_longitude** = ``0.0``
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.. rst-class:: classref-property-setget
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- void **set_sun_longitude** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_sun_longitude** **(** **)**
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The direction of the sun using polar coordinates.
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.. rst-class:: classref-item-separator
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----
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.. _class_ProceduralSky_property_texture_size:
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.. rst-class:: classref-property
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:ref:`TextureSize<enum_ProceduralSky_TextureSize>` **texture_size** = ``2``
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.. rst-class:: classref-property-setget
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- void **set_texture_size** **(** :ref:`TextureSize<enum_ProceduralSky_TextureSize>` value **)**
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- :ref:`TextureSize<enum_ProceduralSky_TextureSize>` **get_texture_size** **(** **)**
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Size of :ref:`Texture<class_Texture>` that the ProceduralSky will generate. The size is set using :ref:`TextureSize<enum_ProceduralSky_TextureSize>`.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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