virtualx-engine-docs/_sources/classes/class_quadmesh.rst.txt

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2024-10-23 18:41:33 +02:00
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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/QuadMesh.xml.
.. _class_QuadMesh:
QuadMesh
========
**Inherits:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Class representing a square mesh.
.. rst-class:: classref-introduction-group
Description
-----------
Class representing a square :ref:`PrimitiveMesh<class_PrimitiveMesh>`. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this default rotation is more suited for use with billboarded materials. Unlike :ref:`PlaneMesh<class_PlaneMesh>`, this mesh doesn't provide subdivision options.
.. rst-class:: classref-introduction-group
Tutorials
---------
- `GUI in 3D Demo <https://godotengine.org/asset-library/asset/127>`__
- `2D in 3D Demo <https://godotengine.org/asset-library/asset/129>`__
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-------------------------------+-------------------------------------------------------------+------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`center_offset<class_QuadMesh_property_center_offset>` | ``Vector3( 0, 0, 0 )`` |
+-------------------------------+-------------------------------------------------------------+------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`size<class_QuadMesh_property_size>` | ``Vector2( 1, 1 )`` |
+-------------------------------+-------------------------------------------------------------+------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_QuadMesh_property_center_offset:
.. rst-class:: classref-property
:ref:`Vector3<class_Vector3>` **center_offset** = ``Vector3( 0, 0, 0 )``
.. rst-class:: classref-property-setget
- void **set_center_offset** **(** :ref:`Vector3<class_Vector3>` value **)**
- :ref:`Vector3<class_Vector3>` **get_center_offset** **(** **)**
Offset of the generated Quad. Useful for particles.
.. rst-class:: classref-item-separator
----
.. _class_QuadMesh_property_size:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **size** = ``Vector2( 1, 1 )``
.. rst-class:: classref-property-setget
- void **set_size** **(** :ref:`Vector2<class_Vector2>` value **)**
- :ref:`Vector2<class_Vector2>` **get_size** **(** **)**
Size on the X and Y axes.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`