virtualx-engine-docs/_sources/classes/class_scenetreetimer.rst.txt

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/SceneTreeTimer.xml.
.. _class_SceneTreeTimer:
SceneTreeTimer
==============
**Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
One-shot timer.
.. rst-class:: classref-introduction-group
Description
-----------
A one-shot timer managed by the scene tree, which emits :ref:`timeout<class_SceneTreeTimer_signal_timeout>` on completion. See also :ref:`SceneTree.create_timer<class_SceneTree_method_create_timer>`.
As opposed to :ref:`Timer<class_Timer>`, it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:
::
func some_function():
print("Timer started.")
yield(get_tree().create_timer(1.0), "timeout")
print("Timer ended.")
The timer will be dereferenced after its time elapses. To preserve the timer, you can keep a reference to it. See :ref:`Reference<class_Reference>`.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------+-----------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`time_left<class_SceneTreeTimer_property_time_left>` |
+---------------------------+-----------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Signals
-------
.. _class_SceneTreeTimer_signal_timeout:
.. rst-class:: classref-signal
**timeout** **(** **)**
Emitted when the timer reaches 0.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_SceneTreeTimer_property_time_left:
.. rst-class:: classref-property
:ref:`float<class_float>` **time_left**
.. rst-class:: classref-property-setget
- void **set_time_left** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_time_left** **(** **)**
The time remaining (in seconds).
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`