virtualx-engine-docs/_sources/classes/class_visualscriptyieldsignal.rst.txt

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml.
.. _class_VisualScriptYieldSignal:
VisualScriptYieldSignal
=======================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
A Visual Script node yielding for a signal.
.. rst-class:: classref-introduction-group
Description
-----------
**VisualScriptYieldSignal** will pause the function execution until the provided signal is emitted.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+--------------------------------------------------------+--------------------------------------------------------------------+--------------+
| :ref:`String<class_String>` | :ref:`base_type<class_VisualScriptYieldSignal_property_base_type>` | ``"Object"`` |
+--------------------------------------------------------+--------------------------------------------------------------------+--------------+
| :ref:`CallMode<enum_VisualScriptYieldSignal_CallMode>` | :ref:`call_mode<class_VisualScriptYieldSignal_property_call_mode>` | ``0`` |
+--------------------------------------------------------+--------------------------------------------------------------------+--------------+
| :ref:`NodePath<class_NodePath>` | :ref:`node_path<class_VisualScriptYieldSignal_property_node_path>` | |
+--------------------------------------------------------+--------------------------------------------------------------------+--------------+
| :ref:`String<class_String>` | :ref:`signal<class_VisualScriptYieldSignal_property_signal>` | ``""`` |
+--------------------------------------------------------+--------------------------------------------------------------------+--------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerations
------------
.. _enum_VisualScriptYieldSignal_CallMode:
.. rst-class:: classref-enumeration
enum **CallMode**:
.. _class_VisualScriptYieldSignal_constant_CALL_MODE_SELF:
.. rst-class:: classref-enumeration-constant
:ref:`CallMode<enum_VisualScriptYieldSignal_CallMode>` **CALL_MODE_SELF** = ``0``
A signal from this :ref:`Object<class_Object>` will be used.
.. _class_VisualScriptYieldSignal_constant_CALL_MODE_NODE_PATH:
.. rst-class:: classref-enumeration-constant
:ref:`CallMode<enum_VisualScriptYieldSignal_CallMode>` **CALL_MODE_NODE_PATH** = ``1``
A signal from the given :ref:`Node<class_Node>` in the scene tree will be used.
.. _class_VisualScriptYieldSignal_constant_CALL_MODE_INSTANCE:
.. rst-class:: classref-enumeration-constant
:ref:`CallMode<enum_VisualScriptYieldSignal_CallMode>` **CALL_MODE_INSTANCE** = ``2``
A signal from an instanced node with the given type will be used.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_VisualScriptYieldSignal_property_base_type:
.. rst-class:: classref-property
:ref:`String<class_String>` **base_type** = ``"Object"``
.. rst-class:: classref-property-setget
- void **set_base_type** **(** :ref:`String<class_String>` value **)**
- :ref:`String<class_String>` **get_base_type** **(** **)**
The base type to be used when :ref:`call_mode<class_VisualScriptYieldSignal_property_call_mode>` is set to :ref:`CALL_MODE_INSTANCE<class_VisualScriptYieldSignal_constant_CALL_MODE_INSTANCE>`.
.. rst-class:: classref-item-separator
----
.. _class_VisualScriptYieldSignal_property_call_mode:
.. rst-class:: classref-property
:ref:`CallMode<enum_VisualScriptYieldSignal_CallMode>` **call_mode** = ``0``
.. rst-class:: classref-property-setget
- void **set_call_mode** **(** :ref:`CallMode<enum_VisualScriptYieldSignal_CallMode>` value **)**
- :ref:`CallMode<enum_VisualScriptYieldSignal_CallMode>` **get_call_mode** **(** **)**
``call_mode`` determines the target object to wait for the signal emission. See :ref:`CallMode<enum_VisualScriptYieldSignal_CallMode>` for options.
.. rst-class:: classref-item-separator
----
.. _class_VisualScriptYieldSignal_property_node_path:
.. rst-class:: classref-property
:ref:`NodePath<class_NodePath>` **node_path**
.. rst-class:: classref-property-setget
- void **set_base_path** **(** :ref:`NodePath<class_NodePath>` value **)**
- :ref:`NodePath<class_NodePath>` **get_base_path** **(** **)**
The node path to use when :ref:`call_mode<class_VisualScriptYieldSignal_property_call_mode>` is set to :ref:`CALL_MODE_NODE_PATH<class_VisualScriptYieldSignal_constant_CALL_MODE_NODE_PATH>`.
.. rst-class:: classref-item-separator
----
.. _class_VisualScriptYieldSignal_property_signal:
.. rst-class:: classref-property
:ref:`String<class_String>` **signal** = ``""``
.. rst-class:: classref-property-setget
- void **set_signal** **(** :ref:`String<class_String>` value **)**
- :ref:`String<class_String>` **get_signal** **(** **)**
The signal name to be waited for.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`