virtualx-engine-docs/_sources/classes/class_visualshadernodecubemapuniform.rst.txt

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2024-10-23 18:41:33 +02:00
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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/VisualShaderNodeCubeMapUniform.xml.
.. _class_VisualShaderNodeCubeMapUniform:
VisualShaderNodeCubeMapUniform
==============================
**Inherits:** :ref:`VisualShaderNodeTextureUniform<class_VisualShaderNodeTextureUniform>` **<** :ref:`VisualShaderNodeUniform<class_VisualShaderNodeUniform>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
A :ref:`CubeMap<class_CubeMap>` uniform node to be used within the visual shader graph.
.. rst-class:: classref-introduction-group
Description
-----------
Translated to ``uniform samplerCube`` in the shader language. The output value can be used as port for :ref:`VisualShaderNodeCubeMap<class_VisualShaderNodeCubeMap>`.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`