virtualx-engine-docs/_sources/classes/class_visualshadernodetransformvecmult.rst.txt

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/VisualShaderNodeTransformVecMult.xml.
.. _class_VisualShaderNodeTransformVecMult:
VisualShaderNodeTransformVecMult
================================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Multiplies a :ref:`Transform<class_Transform>` and a :ref:`Vector3<class_Vector3>` within the visual shader graph.
.. rst-class:: classref-introduction-group
Description
-----------
A multiplication operation on a transform (4x4 matrix) and a vector, with support for different multiplication operators.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-----------------------------------------------------------------+---------------------------------------------------------------------------+-------+
| :ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` | :ref:`operator<class_VisualShaderNodeTransformVecMult_property_operator>` | ``0`` |
+-----------------------------------------------------------------+---------------------------------------------------------------------------+-------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerations
------------
.. _enum_VisualShaderNodeTransformVecMult_Operator:
.. rst-class:: classref-enumeration
enum **Operator**:
.. _class_VisualShaderNodeTransformVecMult_constant_OP_AxB:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` **OP_AxB** = ``0``
Multiplies transform ``a`` by the vector ``b``.
.. _class_VisualShaderNodeTransformVecMult_constant_OP_BxA:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` **OP_BxA** = ``1``
Multiplies vector ``b`` by the transform ``a``.
.. _class_VisualShaderNodeTransformVecMult_constant_OP_3x3_AxB:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` **OP_3x3_AxB** = ``2``
Multiplies transform ``a`` by the vector ``b``, skipping the last row and column of the transform.
.. _class_VisualShaderNodeTransformVecMult_constant_OP_3x3_BxA:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` **OP_3x3_BxA** = ``3``
Multiplies vector ``b`` by the transform ``a``, skipping the last row and column of the transform.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_VisualShaderNodeTransformVecMult_property_operator:
.. rst-class:: classref-property
:ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` **operator** = ``0``
.. rst-class:: classref-property-setget
- void **set_operator** **(** :ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` value **)**
- :ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` **get_operator** **(** **)**
The multiplication type to be performed. See :ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` for options.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`