virtualx-engine-docs/_sources/classes/class_webrtcmultiplayer.rst.txt

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2024-10-23 18:41:33 +02:00
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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/modules/webrtc/doc_classes/WebRTCMultiplayer.xml.
.. _class_WebRTCMultiplayer:
WebRTCMultiplayer
=================
**Inherits:** :ref:`NetworkedMultiplayerPeer<class_NetworkedMultiplayerPeer>` **<** :ref:`PacketPeer<class_PacketPeer>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
A simple interface to create a peer-to-peer mesh network composed of :ref:`WebRTCPeerConnection<class_WebRTCPeerConnection>` that is compatible with the :ref:`MultiplayerAPI<class_MultiplayerAPI>`.
.. rst-class:: classref-introduction-group
Description
-----------
This class constructs a full mesh of :ref:`WebRTCPeerConnection<class_WebRTCPeerConnection>` (one connection for each peer) that can be used as a :ref:`MultiplayerAPI.network_peer<class_MultiplayerAPI_property_network_peer>`.
You can add each :ref:`WebRTCPeerConnection<class_WebRTCPeerConnection>` via :ref:`add_peer<class_WebRTCMultiplayer_method_add_peer>` or remove them via :ref:`remove_peer<class_WebRTCMultiplayer_method_remove_peer>`. Peers must be added in :ref:`WebRTCPeerConnection.STATE_NEW<class_WebRTCPeerConnection_constant_STATE_NEW>` state to allow it to create the appropriate channels. This class will not create offers nor set descriptions, it will only poll them, and notify connections and disconnections.
\ :ref:`NetworkedMultiplayerPeer.connection_succeeded<class_NetworkedMultiplayerPeer_signal_connection_succeeded>` and :ref:`NetworkedMultiplayerPeer.server_disconnected<class_NetworkedMultiplayerPeer_signal_server_disconnected>` will not be emitted unless ``server_compatibility`` is ``true`` in :ref:`initialize<class_WebRTCMultiplayer_method_initialize>`. Beside that data transfer works like in a :ref:`NetworkedMultiplayerPeer<class_NetworkedMultiplayerPeer>`.
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`add_peer<class_WebRTCMultiplayer_method_add_peer>` **(** :ref:`WebRTCPeerConnection<class_WebRTCPeerConnection>` peer, :ref:`int<class_int>` peer_id, :ref:`int<class_int>` unreliable_lifetime=1 **)** |
+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`close<class_WebRTCMultiplayer_method_close>` **(** **)** |
+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`get_peer<class_WebRTCMultiplayer_method_get_peer>` **(** :ref:`int<class_int>` peer_id **)** |
+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`get_peers<class_WebRTCMultiplayer_method_get_peers>` **(** **)** |
+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_peer<class_WebRTCMultiplayer_method_has_peer>` **(** :ref:`int<class_int>` peer_id **)** |
+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`initialize<class_WebRTCMultiplayer_method_initialize>` **(** :ref:`int<class_int>` peer_id, :ref:`bool<class_bool>` server_compatibility=false **)** |
+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_peer<class_WebRTCMultiplayer_method_remove_peer>` **(** :ref:`int<class_int>` peer_id **)** |
+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_WebRTCMultiplayer_method_add_peer:
.. rst-class:: classref-method
:ref:`Error<enum_@GlobalScope_Error>` **add_peer** **(** :ref:`WebRTCPeerConnection<class_WebRTCPeerConnection>` peer, :ref:`int<class_int>` peer_id, :ref:`int<class_int>` unreliable_lifetime=1 **)**
Add a new peer to the mesh with the given ``peer_id``. The :ref:`WebRTCPeerConnection<class_WebRTCPeerConnection>` must be in state :ref:`WebRTCPeerConnection.STATE_NEW<class_WebRTCPeerConnection_constant_STATE_NEW>`.
Three channels will be created for reliable, unreliable, and ordered transport. The value of ``unreliable_lifetime`` will be passed to the ``maxPacketLifetime`` option when creating unreliable and ordered channels (see :ref:`WebRTCPeerConnection.create_data_channel<class_WebRTCPeerConnection_method_create_data_channel>`).
.. rst-class:: classref-item-separator
----
.. _class_WebRTCMultiplayer_method_close:
.. rst-class:: classref-method
void **close** **(** **)**
Close all the add peer connections and channels, freeing all resources.
.. rst-class:: classref-item-separator
----
.. _class_WebRTCMultiplayer_method_get_peer:
.. rst-class:: classref-method
:ref:`Dictionary<class_Dictionary>` **get_peer** **(** :ref:`int<class_int>` peer_id **)**
Return a dictionary representation of the peer with given ``peer_id`` with three keys. ``connection`` containing the :ref:`WebRTCPeerConnection<class_WebRTCPeerConnection>` to this peer, ``channels`` an array of three :ref:`WebRTCDataChannel<class_WebRTCDataChannel>`, and ``connected`` a boolean representing if the peer connection is currently connected (all three channels are open).
.. rst-class:: classref-item-separator
----
.. _class_WebRTCMultiplayer_method_get_peers:
.. rst-class:: classref-method
:ref:`Dictionary<class_Dictionary>` **get_peers** **(** **)**
Returns a dictionary which keys are the peer ids and values the peer representation as in :ref:`get_peer<class_WebRTCMultiplayer_method_get_peer>`.
.. rst-class:: classref-item-separator
----
.. _class_WebRTCMultiplayer_method_has_peer:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **has_peer** **(** :ref:`int<class_int>` peer_id **)**
Returns ``true`` if the given ``peer_id`` is in the peers map (it might not be connected though).
.. rst-class:: classref-item-separator
----
.. _class_WebRTCMultiplayer_method_initialize:
.. rst-class:: classref-method
:ref:`Error<enum_@GlobalScope_Error>` **initialize** **(** :ref:`int<class_int>` peer_id, :ref:`bool<class_bool>` server_compatibility=false **)**
Initialize the multiplayer peer with the given ``peer_id`` (must be between 1 and 2147483647).
If ``server_compatibilty`` is ``false`` (default), the multiplayer peer will be immediately in state :ref:`NetworkedMultiplayerPeer.CONNECTION_CONNECTED<class_NetworkedMultiplayerPeer_constant_CONNECTION_CONNECTED>` and :ref:`NetworkedMultiplayerPeer.connection_succeeded<class_NetworkedMultiplayerPeer_signal_connection_succeeded>` will not be emitted.
If ``server_compatibilty`` is ``true`` the peer will suppress all :ref:`NetworkedMultiplayerPeer.peer_connected<class_NetworkedMultiplayerPeer_signal_peer_connected>` signals until a peer with id :ref:`NetworkedMultiplayerPeer.TARGET_PEER_SERVER<class_NetworkedMultiplayerPeer_constant_TARGET_PEER_SERVER>` connects and then emit :ref:`NetworkedMultiplayerPeer.connection_succeeded<class_NetworkedMultiplayerPeer_signal_connection_succeeded>`. After that the signal :ref:`NetworkedMultiplayerPeer.peer_connected<class_NetworkedMultiplayerPeer_signal_peer_connected>` will be emitted for every already connected peer, and any new peer that might connect. If the server peer disconnects after that, signal :ref:`NetworkedMultiplayerPeer.server_disconnected<class_NetworkedMultiplayerPeer_signal_server_disconnected>` will be emitted and state will become :ref:`NetworkedMultiplayerPeer.CONNECTION_CONNECTED<class_NetworkedMultiplayerPeer_constant_CONNECTION_CONNECTED>`.
.. rst-class:: classref-item-separator
----
.. _class_WebRTCMultiplayer_method_remove_peer:
.. rst-class:: classref-method
void **remove_peer** **(** :ref:`int<class_int>` peer_id **)**
Remove the peer with given ``peer_id`` from the mesh. If the peer was connected, and :ref:`NetworkedMultiplayerPeer.peer_connected<class_NetworkedMultiplayerPeer_signal_peer_connected>` was emitted for it, then :ref:`NetworkedMultiplayerPeer.peer_disconnected<class_NetworkedMultiplayerPeer_signal_peer_disconnected>` will be emitted.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`