192 lines
9.6 KiB
Text
192 lines
9.6 KiB
Text
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.. _doc_bug_triage_guidelines:
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Bug triage guidelines
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=====================
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This page describes the typical workflow of the bug triage team aka
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bugsquad when handling issues and pull requests on Godot's
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`GitHub repository <https://github.com/godotengine/godot>`__.
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It is bound to evolve together with the bugsquad, so do not
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hesitate to propose modifications to the following guidelines.
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Issues management
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-----------------
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GitHub proposes various features to manage issues:
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- Set one or several labels from a predefined list
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- Set one milestone from a predefined list
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- Keep track of the issue in the project dashboard
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- Define one contributor as "assignee" among the Godot engine
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organization members
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As the Godot engine organization on GitHub currently has a restricted
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number of contributors, we do not use assignees extensively for now. All
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contributors are welcome to take on any issue, if relevant after mentioning
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it on the issue ticket and/or discussing the best way to resolve it with
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other developers.
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For the time being, we do not use the project dashboard feature either.
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As far as possible, we try to assign labels (and milestones, when relevant)
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to both issues and pull requests.
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Labels
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~~~~~~
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The following labels are currently defined in the Godot repository:
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**Categories:**
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- *Archived*: either a duplicate of another issue, or invalid. Such an
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issue would also be closed.
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- *Breaks compat*: describes something that can only be fixed by breaking
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compatibility with existing projects.
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- *Bug*: describes something that is not working properly.
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- *Cherrypick*: describes something that can be backported to a stable branch
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after being merged in the ``master`` branch.
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- *Crash:* describes a bug that causes the engine to crash.
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This label is only used for "hard" crashes, not freezes.
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- *Confirmed*: has been confirmed by at least one other contributor
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than the bug reporter (typically for *Bug* reports).
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The purpose of this label is to let developers know which issues are
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still reproducible when they want to select what to work on. It is
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therefore a good practice to add in a comment on what platform and
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what version or commit of Godot the issue could be reproduced; if a
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developer looks at the issue one year later, the *Confirmed* label
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may not be relevant anymore.
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- *Discussion*: the issue is not consensual and needs further
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discussion to define what exactly should be done to address the
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topic.
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- *Documentation*: issue related to the documentation. Mainly to request
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enhancements in the API documentation. Issues related to the ReadTheDocs
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documentation should be filed on the
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`godot-docs <https://github.com/godotengine/godot-docs>`_ repository.
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- *Enhancement*: describes a proposed enhancement to an existing
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functionality.
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- *Feature proposal*: describes a wish for a new feature to be
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implemented. Note that the main Godot repository no longer accepts
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feature requests. Please use
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`godot-proposals <https://github.com/godotengine/godot-proposals>`__ instead.
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- *For PR meeting*: the issue needs to be discussed in a pull request meeting.
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These meetings are public and are held on the `Godot Contributors Chat <https://chat.godotengine.org/>`_.
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- *Good first issue*: the issue is *assumed* to be an easy one to fix, which makes
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it a great fit for new contributors who need to become familiar with
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the code base.
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- *High priority:* the issue is particularly important as it can
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prevent people from releasing their projects or cause data loss.
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- *Needs work*: the pull request needs additional work before it can be merged.
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- *Needs testing*: the issue/pull request could not be completely tested
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and thus need further testing. This can mean that it needs to be tested
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on different hardware/software configurations or even that the steps to
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reproduce are not certain.
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- *Performance*: issues that directly impact engine or editor performance.
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Can also be used for pull requests that improve performance or add low-end-friendly options.
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Should not be coupled with *Usability*.
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- *PR welcome / Hero wanted!*: Contributions for issues with these labels
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are especially welcome. Note that this **doesn't** mean you can't work
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on issues without these labels.
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- *Regression*: the bug appeared after a stable release not exhibiting
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the bug was released.
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- *Salvageable*: the pull request can't be merged due to design issues or
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merge conflicts and its author is not active anymore. However, it can still
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be picked up by an external contributor to bring it to a mergeable state.
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To do so, you need to open a new pull request based on the original pull request.
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- *Tracker*: issue used to track other issues (like all issues related to
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the plugin system).
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- *Usability*: issues that directly impact user usability. Should not be coupled with *Performance*.
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The categories are used for general triage of the issues. They can be
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combined in some way when relevant, e.g. an issue can be labelled
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*Enhancement* and *Usability* at the same time if it's an issue to improve
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usability. Or *Feature proposal* and *Discussion* if it's a non-consensual
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feature request, or one that is not precise enough to be worked on.
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**Topics:**
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- *2D*: relates to 2D-specific issues. Should be coupled with one of the labels below, and should not be coupled with *3D*.
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- *3D*: relates to 3D-specific issues. Should be coupled with one of the labels below, and should not be coupled with *2D*.
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- *Assetlib*: relates to issues with the asset library.
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- *Audio*: relates to the audio features (low and high level).
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- *Buildsystem*: relates to building issues, either linked to the SCons
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buildsystem or to compiler peculiarities.
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- *Codestyle*: relates to the programming style used within the codebase.
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- *Core*: anything related to the core engine. It might be further
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split later on as it's a pretty big topic.
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- *Editor*: relates to issues in the editor (mainly UI).
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- *GDNative*: relates to the GDNative module.
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- *GDScript*: relates to GDScript.
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- *GUI*: relates to GUI (Control) nodes.
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- *Import*: relates to the resource import system.
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- *Input*: relates to input system.
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- *Mono*: relates to the C# / Mono bindings.
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- *Navigation*: relates to the navigation system (including A* and navmeshes).
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- *Network*: relates to networking.
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- *Physics*: relates to the physics engine (2D/3D).
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- *Plugin*: relates to problems encountered while writing plugins.
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- *Porting*: relates to some specific platforms or exporting projects.
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- *Rendering*: relates to the 2D and 3D rendering engines.
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- *Shaders*: relates to the Godot shader language or visual shaders.
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- *Tests*: relates to unit tests.
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- *Thirdparty*: relates to third-party libraries used in Godot.
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- *VisualScript*: relates to issues with the visual scripting language (*not* visual shaders).
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- *XR*: relates to Augmented Reality or Virtual Reality.
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Issues would typically correspond to only one topic, though it's not
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unthinkable to see issues that fit two bills. The general idea is that
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there will be specialized contributors teams behind all topics, so they
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can focus on the issues labelled with their team's topic.
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**Platforms:**
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*Android*, *HTML5*, *iOS*, *Linux*, *macOS*, *Windows*, *UWP*
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By default, it is assumed that a given issue applies to all platforms.
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If one of the platform labels is used, it is then exclusive and the
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previous assumption doesn't stand anymore (so if it's a bug on e.g.
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Android and Linux exclusively, select those two platforms).
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Documentation labels
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~~~~~~~~~~~~~~~~~~~~
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In the `documentation repository <https://github.com/godotengine/godot-docs>`__, we
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use the following labels:
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- *Bug*: Incorrect information in an existing page. Not to be used for
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*missing* information.
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- *Class reference*: the issue is about the class reference, not a documentation page.
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- *Discussion*: the issue is not consensual and needs further
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discussion to define what exactly should be done to address the
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topic.
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- *Enhancememnt*: new information to be added in an existing page.
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- *New page*: a new page to be created.
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- *Hero wanted!*: contributions for issues with these labels
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are especially welcome. Note that this **doesn't** mean you can't work
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on issues without these labels.
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- *Organization*: The issue involves moving pages around or reorganizing content.
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- *Redirect*: a redirection needs to be created in the Read the Docs backend.
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Only administrators can do this.
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- *Salvageable*: the pull request can't be merged due to design issues or
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merge conflicts and its author is not active anymore. However, it can still
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be picked up by an external contributor to bring it to a mergeable state.
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To do so, you need to open a new pull request based on the original pull request.
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- *Topic:Mono*: the issue is about C# support in Godot.
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- *Topic:Website*: the issue relates to the Sphinx/Read the Docs frontend or backend,
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not the documentation contents.
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Milestones
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~~~~~~~~~~
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`Milestones <https://github.com/godotengine/godot/milestones>`_ correspond to
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planned future versions of Godot for which there is an existing roadmap. Issues
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that fit in the said roadmap should be filed under the corresponding milestone;
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if they don't correspond to any current roadmap, they should be left without
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milestone. As a rule of thumb, an issue corresponds to a given milestone if it
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concerns a feature that is new in the milestone, or a critical bug that can't be
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accepted in any future stable release, or anything that Juan wants to work on
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right now. :)
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Contributors are free to pick issues regardless of their assigned milestone;
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if a fix is proposed for a bug that was not deemed urgent and thus without
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milestone, it would likely still be very welcome.
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