43 lines
1.8 KiB
Text
43 lines
1.8 KiB
Text
|
.. _doc_first_3d_game_going_further:
|
|||
|
|
|||
|
Going further
|
|||
|
=============
|
|||
|
|
|||
|
You can pat yourself on the back for having completed your first 3D game with
|
|||
|
Godot.
|
|||
|
|
|||
|
In this series, we went over a wide range of techniques and editor features.
|
|||
|
Hopefully, you’ve witnessed how intuitive Godot’s scene system can be and
|
|||
|
learned a few tricks you can apply in your projects.
|
|||
|
|
|||
|
But we just scratched the surface: Godot has a lot more in store for you to save
|
|||
|
time creating games. And you can learn all that by browsing the documentation.
|
|||
|
|
|||
|
Where should you begin? Below, you’ll find a few pages to start exploring and
|
|||
|
build upon what you’ve learned so far.
|
|||
|
|
|||
|
But before that, here’s a link to download a completed version of the project:
|
|||
|
`<https://github.com/GDQuest/godot-3d-dodge-the-creeps>`_.
|
|||
|
|
|||
|
Exploring the manual
|
|||
|
--------------------
|
|||
|
|
|||
|
The manual is your ally whenever you have a doubt or you’re curious about a
|
|||
|
feature. It does not contain tutorials about specific game genres or mechanics.
|
|||
|
Instead, it explains how Godot works in general. In it, you will find
|
|||
|
information about 2D, 3D, physics, rendering and performance, and much more.
|
|||
|
|
|||
|
Here are the sections we recommend you to explore next:
|
|||
|
|
|||
|
1. Read the :ref:`Scripting section <toc-scripting-core-features>` to learn essential programming features you’ll use
|
|||
|
in every project.
|
|||
|
2. The :ref:`3D <toc-learn-features-3d>` and :ref:`Physics <toc-learn-features-physics>` sections will teach you more about 3D game creation in the
|
|||
|
engine.
|
|||
|
3. :ref:`Inputs <toc-learn-features-inputs>` is another important one for any game project.
|
|||
|
|
|||
|
You can start with these or, if you prefer, look at the sidebar menu on the left
|
|||
|
and pick your options.
|
|||
|
|
|||
|
We hope you enjoyed this tutorial series, and we’re looking forward to seeing
|
|||
|
what you achieve using Godot.
|