:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/Bone2D.xml. .. _class_Bone2D: Bone2D ====== **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` Joint used with :ref:`Skeleton2D` to control and animate other nodes. .. rst-class:: classref-introduction-group Description ----------- Use a hierarchy of ``Bone2D`` bound to a :ref:`Skeleton2D` to control, and animate other :ref:`Node2D` nodes. You can use ``Bone2D`` and ``Skeleton2D`` nodes to animate 2D meshes created with the Polygon 2D UV editor. Each bone has a :ref:`rest` transform that you can reset to with :ref:`apply_rest`. These rest poses are relative to the bone's parent. If in the editor, you can set the rest pose of an entire skeleton using a menu option, from the code, you need to iterate over the bones to set their individual rest poses. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +---------------------------------------+-------------------------------------------------------------+-------------------------------------+ | :ref:`float` | :ref:`default_length` | ``16.0`` | +---------------------------------------+-------------------------------------------------------------+-------------------------------------+ | :ref:`Transform2D` | :ref:`rest` | ``Transform2D( 0, 0, 0, 0, 0, 0 )`` | +---------------------------------------+-------------------------------------------------------------+-------------------------------------+ .. rst-class:: classref-reftable-group Methods ------- .. table:: :widths: auto +---------------------------------------+---------------------------------------------------------------------------------------------+ | void | :ref:`apply_rest` **(** **)** | +---------------------------------------+---------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_index_in_skeleton` **(** **)** |const| | +---------------------------------------+---------------------------------------------------------------------------------------------+ | :ref:`Transform2D` | :ref:`get_skeleton_rest` **(** **)** |const| | +---------------------------------------+---------------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_Bone2D_property_default_length: .. rst-class:: classref-property :ref:`float` **default_length** = ``16.0`` .. rst-class:: classref-property-setget - void **set_default_length** **(** :ref:`float` value **)** - :ref:`float` **get_default_length** **(** **)** Length of the bone's representation drawn in the editor's viewport in pixels. .. rst-class:: classref-item-separator ---- .. _class_Bone2D_property_rest: .. rst-class:: classref-property :ref:`Transform2D` **rest** = ``Transform2D( 0, 0, 0, 0, 0, 0 )`` .. rst-class:: classref-property-setget - void **set_rest** **(** :ref:`Transform2D` value **)** - :ref:`Transform2D` **get_rest** **(** **)** Rest transform of the bone. You can reset the node's transforms to this value using :ref:`apply_rest`. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Method Descriptions ------------------- .. _class_Bone2D_method_apply_rest: .. rst-class:: classref-method void **apply_rest** **(** **)** Resets the bone to the rest pose. This is equivalent to setting :ref:`Node2D.transform` to :ref:`rest`. .. rst-class:: classref-item-separator ---- .. _class_Bone2D_method_get_index_in_skeleton: .. rst-class:: classref-method :ref:`int` **get_index_in_skeleton** **(** **)** |const| Returns the node's index as part of the entire skeleton. See :ref:`Skeleton2D`. .. rst-class:: classref-item-separator ---- .. _class_Bone2D_method_get_skeleton_rest: .. rst-class:: classref-method :ref:`Transform2D` **get_skeleton_rest** **(** **)** |const| Returns the node's :ref:`rest` ``Transform2D`` if it doesn't have a parent, or its rest pose relative to its parent. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`