:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/InterpolatedCamera.xml. .. _class_InterpolatedCamera: InterpolatedCamera ================== **Inherits:** :ref:`Camera` **<** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` *Deprecated.* Camera which moves toward another node. .. rst-class:: classref-introduction-group Description ----------- *Deprecated (will be removed in Godot 4.0).* InterpolatedCamera is a :ref:`Camera` which smoothly moves to match a target node's position and rotation. If it is not :ref:`enabled` or does not have a valid target set, InterpolatedCamera acts like a normal Camera. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +---------------------------------------------------------------------------------------------+---------------------------------------------------------------------+------------------+ | :ref:`bool` | :ref:`enabled` | ``false`` | +---------------------------------------------------------------------------------------------+---------------------------------------------------------------------+------------------+ | :ref:`InterpolatedCameraProcessMode` | :ref:`process_mode` | ``1`` | +---------------------------------------------------------------------------------------------+---------------------------------------------------------------------+------------------+ | :ref:`float` | :ref:`speed` | ``1.0`` | +---------------------------------------------------------------------------------------------+---------------------------------------------------------------------+------------------+ | :ref:`NodePath` | :ref:`target` | ``NodePath("")`` | +---------------------------------------------------------------------------------------------+---------------------------------------------------------------------+------------------+ .. rst-class:: classref-reftable-group Methods ------- .. table:: :widths: auto +------+--------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_target` **(** :ref:`Object` target **)** | +------+--------------------------------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Enumerations ------------ .. _enum_InterpolatedCamera_InterpolatedCameraProcessMode: .. rst-class:: classref-enumeration enum **InterpolatedCameraProcessMode**: .. _class_InterpolatedCamera_constant_INTERPOLATED_CAMERA_PROCESS_PHYSICS: .. rst-class:: classref-enumeration-constant :ref:`InterpolatedCameraProcessMode` **INTERPOLATED_CAMERA_PROCESS_PHYSICS** = ``0`` The camera updates with the ``_physics_process`` callback. .. _class_InterpolatedCamera_constant_INTERPOLATED_CAMERA_PROCESS_IDLE: .. rst-class:: classref-enumeration-constant :ref:`InterpolatedCameraProcessMode` **INTERPOLATED_CAMERA_PROCESS_IDLE** = ``1`` The camera updates with the ``_process`` callback. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_InterpolatedCamera_property_enabled: .. rst-class:: classref-property :ref:`bool` **enabled** = ``false`` .. rst-class:: classref-property-setget - void **set_interpolation_enabled** **(** :ref:`bool` value **)** - :ref:`bool` **is_interpolation_enabled** **(** **)** If ``true``, and a target is set, the camera will move automatically. .. rst-class:: classref-item-separator ---- .. _class_InterpolatedCamera_property_process_mode: .. rst-class:: classref-property :ref:`InterpolatedCameraProcessMode` **process_mode** = ``1`` .. rst-class:: classref-property-setget - void **set_process_mode** **(** :ref:`InterpolatedCameraProcessMode` value **)** - :ref:`InterpolatedCameraProcessMode` **get_process_mode** **(** **)** The camera's process callback. See :ref:`InterpolatedCameraProcessMode`. .. rst-class:: classref-item-separator ---- .. _class_InterpolatedCamera_property_speed: .. rst-class:: classref-property :ref:`float` **speed** = ``1.0`` .. rst-class:: classref-property-setget - void **set_speed** **(** :ref:`float` value **)** - :ref:`float` **get_speed** **(** **)** How quickly the camera moves toward its target. Higher values will result in tighter camera motion. .. rst-class:: classref-item-separator ---- .. _class_InterpolatedCamera_property_target: .. rst-class:: classref-property :ref:`NodePath` **target** = ``NodePath("")`` .. rst-class:: classref-property-setget - void **set_target_path** **(** :ref:`NodePath` value **)** - :ref:`NodePath` **get_target_path** **(** **)** The target's :ref:`NodePath`. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Method Descriptions ------------------- .. _class_InterpolatedCamera_method_set_target: .. rst-class:: classref-method void **set_target** **(** :ref:`Object` target **)** Sets the node to move toward and orient with. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`