:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/VisualShaderNodeVectorSmoothStep.xml. .. _class_VisualShaderNodeVectorSmoothStep: VisualShaderNodeVectorSmoothStep ================================ **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Calculates a vector SmoothStep function within the visual shader graph. .. rst-class:: classref-introduction-group Description ----------- Translates to ``smoothstep(edge0, edge1, x)`` in the shader language, where ``x`` is a vector. Returns ``0.0`` if ``x`` is smaller than ``edge0`` and ``1.0`` if ``x`` is larger than ``edge1``. Otherwise the return value is interpolated between ``0.0`` and ``1.0`` using Hermite polynomials. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`