PhysicsServerยถ
Inherits: Object
Server interface for low-level physics access.
Descriptionยถ
PhysicsServer is the server responsible for all 3D physics. It can create many kinds of physics objects, but does not insert them on the node tree.
Methodsยถ
Enumerationsยถ
enum JointType:
JointType JOINT_PIN = 0
JointType JOINT_HINGE = 1
The Joint is a HingeJoint.
JointType JOINT_SLIDER = 2
The Joint is a SliderJoint.
JointType JOINT_CONE_TWIST = 3
The Joint is a ConeTwistJoint.
JointType JOINT_6DOF = 4
The Joint is a Generic6DOFJoint.
enum PinJointParam:
PinJointParam PIN_JOINT_BIAS = 0
The strength with which the pinned objects try to stay in positional relation to each other.
The higher, the stronger.
PinJointParam PIN_JOINT_DAMPING = 1
The strength with which the pinned objects try to stay in velocity relation to each other.
The higher, the stronger.
PinJointParam PIN_JOINT_IMPULSE_CLAMP = 2
If above 0, this value is the maximum value for an impulse that this Joint puts on its ends.
enum HingeJointParam:
HingeJointParam HINGE_JOINT_BIAS = 0
The speed with which the two bodies get pulled together when they move in different directions.
HingeJointParam HINGE_JOINT_LIMIT_UPPER = 1
The maximum rotation across the Hinge.
HingeJointParam HINGE_JOINT_LIMIT_LOWER = 2
The minimum rotation across the Hinge.
HingeJointParam HINGE_JOINT_LIMIT_BIAS = 3
The speed with which the rotation across the axis perpendicular to the hinge gets corrected.
HingeJointParam HINGE_JOINT_LIMIT_SOFTNESS = 4
HingeJointParam HINGE_JOINT_LIMIT_RELAXATION = 5
The lower this value, the more the rotation gets slowed down.
HingeJointParam HINGE_JOINT_MOTOR_TARGET_VELOCITY = 6
Target speed for the motor.
HingeJointParam HINGE_JOINT_MOTOR_MAX_IMPULSE = 7
Maximum acceleration for the motor.
enum HingeJointFlag:
HingeJointFlag HINGE_JOINT_FLAG_USE_LIMIT = 0
If true
, the Hinge has a maximum and a minimum rotation.
HingeJointFlag HINGE_JOINT_FLAG_ENABLE_MOTOR = 1
If true
, a motor turns the Hinge.
enum SliderJointParam:
SliderJointParam SLIDER_JOINT_LINEAR_LIMIT_UPPER = 0
The maximum difference between the pivot points on their X axis before damping happens.
SliderJointParam SLIDER_JOINT_LINEAR_LIMIT_LOWER = 1
The minimum difference between the pivot points on their X axis before damping happens.
SliderJointParam SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS = 2
A factor applied to the movement across the slider axis once the limits get surpassed. The lower, the slower the movement.
SliderJointParam SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION = 3
The amount of restitution once the limits are surpassed. The lower, the more velocityenergy gets lost.
SliderJointParam SLIDER_JOINT_LINEAR_LIMIT_DAMPING = 4
The amount of damping once the slider limits are surpassed.
SliderJointParam SLIDER_JOINT_LINEAR_MOTION_SOFTNESS = 5
A factor applied to the movement across the slider axis as long as the slider is in the limits. The lower, the slower the movement.
SliderJointParam SLIDER_JOINT_LINEAR_MOTION_RESTITUTION = 6
The amount of restitution inside the slider limits.
SliderJointParam SLIDER_JOINT_LINEAR_MOTION_DAMPING = 7
The amount of damping inside the slider limits.
SliderJointParam SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS = 8
A factor applied to the movement across axes orthogonal to the slider.
SliderJointParam SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION = 9
The amount of restitution when movement is across axes orthogonal to the slider.
SliderJointParam SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING = 10
The amount of damping when movement is across axes orthogonal to the slider.
SliderJointParam SLIDER_JOINT_ANGULAR_LIMIT_UPPER = 11
The upper limit of rotation in the slider.
SliderJointParam SLIDER_JOINT_ANGULAR_LIMIT_LOWER = 12
The lower limit of rotation in the slider.
SliderJointParam SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS = 13
A factor applied to the all rotation once the limit is surpassed.
SliderJointParam SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION = 14
The amount of restitution of the rotation when the limit is surpassed.
SliderJointParam SLIDER_JOINT_ANGULAR_LIMIT_DAMPING = 15
The amount of damping of the rotation when the limit is surpassed.
SliderJointParam SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS = 16
A factor that gets applied to the all rotation in the limits.
SliderJointParam SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION = 17
The amount of restitution of the rotation in the limits.
SliderJointParam SLIDER_JOINT_ANGULAR_MOTION_DAMPING = 18
The amount of damping of the rotation in the limits.
SliderJointParam SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS = 19
A factor that gets applied to the all rotation across axes orthogonal to the slider.
SliderJointParam SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION = 20
The amount of restitution of the rotation across axes orthogonal to the slider.
SliderJointParam SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING = 21
The amount of damping of the rotation across axes orthogonal to the slider.
SliderJointParam SLIDER_JOINT_MAX = 22
Represents the size of the SliderJointParam enum.
enum ConeTwistJointParam:
ConeTwistJointParam CONE_TWIST_JOINT_SWING_SPAN = 0
Swing is rotation from side to side, around the axis perpendicular to the twist axis.
The swing span defines, how much rotation will not get corrected along the swing axis.
Could be defined as looseness in the ConeTwistJoint.
If below 0.05, this behavior is locked.
ConeTwistJointParam CONE_TWIST_JOINT_TWIST_SPAN = 1
Twist is the rotation around the twist axis, this value defined how far the joint can twist.
Twist is locked if below 0.05.
ConeTwistJointParam CONE_TWIST_JOINT_BIAS = 2
The speed with which the swing or twist will take place.
The higher, the faster.
ConeTwistJointParam CONE_TWIST_JOINT_SOFTNESS = 3
The ease with which the Joint twists, if it's too low, it takes more force to twist the joint.
ConeTwistJointParam CONE_TWIST_JOINT_RELAXATION = 4
Defines, how fast the swing- and twist-speed-difference on both sides gets synced.
enum G6DOFJointAxisParam:
G6DOFJointAxisParam G6DOF_JOINT_LINEAR_LOWER_LIMIT = 0
The minimum difference between the pivot points' axes.
G6DOFJointAxisParam G6DOF_JOINT_LINEAR_UPPER_LIMIT = 1
The maximum difference between the pivot points' axes.
G6DOFJointAxisParam G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS = 2
A factor that gets applied to the movement across the axes. The lower, the slower the movement.
G6DOFJointAxisParam G6DOF_JOINT_LINEAR_RESTITUTION = 3
The amount of restitution on the axes movement. The lower, the more velocity-energy gets lost.
G6DOFJointAxisParam G6DOF_JOINT_LINEAR_DAMPING = 4
The amount of damping that happens at the linear motion across the axes.
G6DOFJointAxisParam G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY = 5
The velocity that the joint's linear motor will attempt to reach.
G6DOFJointAxisParam G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT = 6
The maximum force that the linear motor can apply while trying to reach the target velocity.
G6DOFJointAxisParam G6DOF_JOINT_ANGULAR_LOWER_LIMIT = 10
The minimum rotation in negative direction to break loose and rotate around the axes.
G6DOFJointAxisParam G6DOF_JOINT_ANGULAR_UPPER_LIMIT = 11
The minimum rotation in positive direction to break loose and rotate around the axes.
G6DOFJointAxisParam G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS = 12
A factor that gets multiplied onto all rotations across the axes.
G6DOFJointAxisParam G6DOF_JOINT_ANGULAR_DAMPING = 13
The amount of rotational damping across the axes. The lower, the more dampening occurs.
G6DOFJointAxisParam G6DOF_JOINT_ANGULAR_RESTITUTION = 14
The amount of rotational restitution across the axes. The lower, the more restitution occurs.
G6DOFJointAxisParam G6DOF_JOINT_ANGULAR_FORCE_LIMIT = 15
The maximum amount of force that can occur, when rotating around the axes.
G6DOFJointAxisParam G6DOF_JOINT_ANGULAR_ERP = 16
When correcting the crossing of limits in rotation across the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.
G6DOFJointAxisParam G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY = 17
Target speed for the motor at the axes.
G6DOFJointAxisParam G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT = 18
Maximum acceleration for the motor at the axes.
enum G6DOFJointAxisFlag:
G6DOFJointAxisFlag G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT = 0
If set, linear motion is possible within the given limits.
G6DOFJointAxisFlag G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT = 1
If set, rotational motion is possible.
G6DOFJointAxisFlag G6DOF_JOINT_FLAG_ENABLE_MOTOR = 4
If set, there is a rotational motor across these axes.
G6DOFJointAxisFlag G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR = 5
If set, there is a linear motor on this axis that targets a specific velocity.
enum ShapeType:
ShapeType SHAPE_PLANE = 0
The Shape is a PlaneShape.
ShapeType SHAPE_RAY = 1
ShapeType SHAPE_SPHERE = 2
The Shape is a SphereShape.
ShapeType SHAPE_BOX = 3
ShapeType SHAPE_CAPSULE = 4
The Shape is a CapsuleShape.
ShapeType SHAPE_CYLINDER = 5
The Shape is a CylinderShape.
ShapeType SHAPE_CONVEX_POLYGON = 6
The Shape is a ConvexPolygonShape.
ShapeType SHAPE_CONCAVE_POLYGON = 7
The Shape is a ConcavePolygonShape.
ShapeType SHAPE_HEIGHTMAP = 8
The Shape is a HeightMapShape.
ShapeType SHAPE_CUSTOM = 9
This constant is used internally by the engine. Any attempt to create this kind of shape results in an error.
enum AreaParameter:
AreaParameter AREA_PARAM_GRAVITY = 0
Constant to set/get gravity strength in an area.
AreaParameter AREA_PARAM_GRAVITY_VECTOR = 1
Constant to set/get gravity vector/center in an area.
AreaParameter AREA_PARAM_GRAVITY_IS_POINT = 2
Constant to set/get whether the gravity vector of an area is a direction, or a center point.
AreaParameter AREA_PARAM_GRAVITY_DISTANCE_SCALE = 3
Constant to set/get the falloff factor for point gravity of an area. The greater this value is, the faster the strength of gravity decreases with the square of distance.
AreaParameter AREA_PARAM_GRAVITY_POINT_ATTENUATION = 4
This constant was used to set/get the falloff factor for point gravity. It has been superseded by AREA_PARAM_GRAVITY_DISTANCE_SCALE.
AreaParameter AREA_PARAM_LINEAR_DAMP = 5
Constant to set/get the linear dampening factor of an area.
AreaParameter AREA_PARAM_ANGULAR_DAMP = 6
Constant to set/get the angular dampening factor of an area.
AreaParameter AREA_PARAM_PRIORITY = 7
Constant to set/get the priority (order of processing) of an area.
enum AreaSpaceOverrideMode:
AreaSpaceOverrideMode AREA_SPACE_OVERRIDE_DISABLED = 0
This area does not affect gravity/damp. These are generally areas that exist only to detect collisions, and objects entering or exiting them.
AreaSpaceOverrideMode AREA_SPACE_OVERRIDE_COMBINE = 1
This area adds its gravity/damp values to whatever has been calculated so far. This way, many overlapping areas can combine their physics to make interesting effects.
AreaSpaceOverrideMode AREA_SPACE_OVERRIDE_COMBINE_REPLACE = 2
This area adds its gravity/damp values to whatever has been calculated so far. Then stops taking into account the rest of the areas, even the default one.
AreaSpaceOverrideMode AREA_SPACE_OVERRIDE_REPLACE = 3
This area replaces any gravity/damp, even the default one, and stops taking into account the rest of the areas.
AreaSpaceOverrideMode AREA_SPACE_OVERRIDE_REPLACE_COMBINE = 4
This area replaces any gravity/damp calculated so far, but keeps calculating the rest of the areas, down to the default one.
enum BodyMode:
BodyMode BODY_MODE_STATIC = 0
Constant for static bodies.
BodyMode BODY_MODE_KINEMATIC = 1
Constant for kinematic bodies.
BodyMode BODY_MODE_RIGID = 2
Constant for rigid bodies.
BodyMode BODY_MODE_CHARACTER = 3
Constant for rigid bodies in character mode. In this mode, a body can not rotate, and only its linear velocity is affected by physics.
enum BodyParameter:
BodyParameter BODY_PARAM_BOUNCE = 0
Constant to set/get a body's bounce factor.
BodyParameter BODY_PARAM_FRICTION = 1
Constant to set/get a body's friction.
BodyParameter BODY_PARAM_MASS = 2
Constant to set/get a body's mass.
BodyParameter BODY_PARAM_GRAVITY_SCALE = 3
Constant to set/get a body's gravity multiplier.
BodyParameter BODY_PARAM_LINEAR_DAMP = 4
Constant to set/get a body's linear dampening factor.
BodyParameter BODY_PARAM_ANGULAR_DAMP = 5
Constant to set/get a body's angular dampening factor.
BodyParameter BODY_PARAM_MAX = 6
Represents the size of the BodyParameter enum.
enum BodyState:
BodyState BODY_STATE_TRANSFORM = 0
Constant to set/get the current transform matrix of the body.
BodyState BODY_STATE_LINEAR_VELOCITY = 1
Constant to set/get the current linear velocity of the body.
BodyState BODY_STATE_ANGULAR_VELOCITY = 2
Constant to set/get the current angular velocity of the body.
BodyState BODY_STATE_SLEEPING = 3
Constant to sleep/wake up a body, or to get whether it is sleeping.
BodyState BODY_STATE_CAN_SLEEP = 4
Constant to set/get whether the body can sleep.
enum AreaBodyStatus:
AreaBodyStatus AREA_BODY_ADDED = 0
The value of the first parameter and area callback function receives, when an object enters one of its shapes.
AreaBodyStatus AREA_BODY_REMOVED = 1
The value of the first parameter and area callback function receives, when an object exits one of its shapes.
enum ProcessInfo:
ProcessInfo INFO_ACTIVE_OBJECTS = 0
Constant to get the number of objects that are not sleeping.
ProcessInfo INFO_COLLISION_PAIRS = 1
Constant to get the number of possible collisions.
ProcessInfo INFO_ISLAND_COUNT = 2
Constant to get the number of space regions where a collision could occur.
enum SpaceParameter:
SpaceParameter SPACE_PARAM_CONTACT_RECYCLE_RADIUS = 0
Constant to set/get the maximum distance a pair of bodies has to move before their collision status has to be recalculated.
SpaceParameter SPACE_PARAM_CONTACT_MAX_SEPARATION = 1
Constant to set/get the maximum distance a shape can be from another before they are considered separated.
SpaceParameter SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION = 2
Constant to set/get the maximum distance a shape can penetrate another shape before it is considered a collision.
SpaceParameter SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD = 3
Constant to set/get the threshold linear velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given.
SpaceParameter SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD = 4
Constant to set/get the threshold angular velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given.
SpaceParameter SPACE_PARAM_BODY_TIME_TO_SLEEP = 5
Constant to set/get the maximum time of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after this time.
SpaceParameter SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO = 6
SpaceParameter SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS = 7
Constant to set/get the default solver bias for all physics constraints. A solver bias is a factor controlling how much two objects "rebound", after violating a constraint, to avoid leaving them in that state because of numerical imprecision.
enum BodyAxis:
BodyAxis BODY_AXIS_LINEAR_X = 1
BodyAxis BODY_AXIS_LINEAR_Y = 2
BodyAxis BODY_AXIS_LINEAR_Z = 4
BodyAxis BODY_AXIS_ANGULAR_X = 8
BodyAxis BODY_AXIS_ANGULAR_Y = 16
BodyAxis BODY_AXIS_ANGULAR_Z = 32
Method Descriptionsยถ
void area_add_shape ( RID area, RID shape, Transform transform=Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), bool disabled=false )
Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
void area_attach_object_instance_id ( RID area, int id )
Assigns the area to a descendant of Object, so it can exist in the node tree.
void area_clear_shapes ( RID area )
Removes all shapes from an area. It does not delete the shapes, so they can be reassigned later.
RID area_create ( )
Creates an Area.
int area_get_object_instance_id ( RID area ) const
Gets the instance ID of the object the area is assigned to.
Variant area_get_param ( RID area, AreaParameter param ) const
Returns an area parameter value. A list of available parameters is on the AreaParameter constants.
RID area_get_shape ( RID area, int shape_idx ) const
Returns the RID of the nth shape of an area.
int area_get_shape_count ( RID area ) const
Returns the number of shapes assigned to an area.
Transform area_get_shape_transform ( RID area, int shape_idx ) const
Returns the transform matrix of a shape within an area.
RID area_get_space ( RID area ) const
Returns the space assigned to the area.
AreaSpaceOverrideMode area_get_space_override_mode ( RID area ) const
Returns the space override mode for the area.
Transform area_get_transform ( RID area ) const
Returns the transform matrix for an area.
bool area_is_ray_pickable ( RID area ) const
If true
, area collides with rays.
void area_remove_shape ( RID area, int shape_idx )
Removes a shape from an area. It does not delete the shape, so it can be reassigned later.
void area_set_area_monitor_callback ( RID area, Object receiver, String method )
There is currently no description for this method. Please help us by contributing one!
void area_set_collision_layer ( RID area, int layer )
Assigns the area to one or many physics layers.
void area_set_collision_mask ( RID area, int mask )
Sets which physics layers the area will monitor.
void area_set_monitor_callback ( RID area, Object receiver, String method )
Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters:
1: AREA_BODY_ADDED or AREA_BODY_REMOVED, depending on whether the object entered or exited the area.
2: RID of the object that entered/exited the area.
3: Instance ID of the object that entered/exited the area.
4: The shape index of the object that entered/exited the area.
5: The shape index of the area where the object entered/exited.
void area_set_monitorable ( RID area, bool monitorable )
There is currently no description for this method. Please help us by contributing one!
void area_set_param ( RID area, AreaParameter param, Variant value )
Sets the value for an area parameter. A list of available parameters is on the AreaParameter constants.
void area_set_ray_pickable ( RID area, bool enable )
Sets object pickable with rays.
void area_set_shape ( RID area, int shape_idx, RID shape )
Substitutes a given area shape by another. The old shape is selected by its index, the new one by its RID.
void area_set_shape_disabled ( RID area, int shape_idx, bool disabled )
There is currently no description for this method. Please help us by contributing one!
void area_set_shape_transform ( RID area, int shape_idx, Transform transform )
Sets the transform matrix for an area shape.
void area_set_space ( RID area, RID space )
Assigns a space to the area.
void area_set_space_override_mode ( RID area, AreaSpaceOverrideMode mode )
Sets the space override mode for the area. The modes are described in the AreaSpaceOverrideMode constants.
void area_set_transform ( RID area, Transform transform )
Sets the transform matrix for an area.
void body_add_central_force ( RID body, Vector3 force )
There is currently no description for this method. Please help us by contributing one!
void body_add_collision_exception ( RID body, RID excepted_body )
Adds a body to the list of bodies exempt from collisions.
void body_add_force ( RID body, Vector3 force, Vector3 position )
There is currently no description for this method. Please help us by contributing one!
void body_add_shape ( RID body, RID shape, Transform transform=Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), bool disabled=false )
Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
void body_add_torque ( RID body, Vector3 torque )
There is currently no description for this method. Please help us by contributing one!
void body_apply_central_impulse ( RID body, Vector3 impulse )
There is currently no description for this method. Please help us by contributing one!
void body_apply_impulse ( RID body, Vector3 position, Vector3 impulse )
Gives the body a push at a position
in the direction of the impulse
.
void body_apply_torque_impulse ( RID body, Vector3 impulse )
Gives the body a push to rotate it.
void body_attach_object_instance_id ( RID body, int id )
Assigns the area to a descendant of Object, so it can exist in the node tree.
void body_clear_shapes ( RID body )
Removes all shapes from a body.
RID body_create ( BodyMode mode=2, bool init_sleeping=false )
Creates a physics body. The first parameter can be any value from BodyMode constants, for the type of body created. Additionally, the body can be created in sleeping state to save processing time.
int body_get_collision_layer ( RID body ) const
Returns the physics layer or layers a body belongs to.
int body_get_collision_mask ( RID body ) const
Returns the physics layer or layers a body can collide with.
PhysicsDirectBodyState body_get_direct_state ( RID body )
Returns the PhysicsDirectBodyState of the body. Returns null
if the body is destroyed or removed from the physics space.
float body_get_kinematic_safe_margin ( RID body ) const
There is currently no description for this method. Please help us by contributing one!
int body_get_max_contacts_reported ( RID body ) const
Returns the maximum contacts that can be reported. See body_set_max_contacts_reported.
BodyMode body_get_mode ( RID body ) const
Returns the body mode.
int body_get_object_instance_id ( RID body ) const
Gets the instance ID of the object the area is assigned to.
float body_get_param ( RID body, BodyParameter param ) const
Returns the value of a body parameter. A list of available parameters is on the BodyParameter constants.
RID body_get_shape ( RID body, int shape_idx ) const
Returns the RID of the nth shape of a body.
int body_get_shape_count ( RID body ) const
Returns the number of shapes assigned to a body.
Transform body_get_shape_transform ( RID body, int shape_idx ) const
Returns the transform matrix of a body shape.
RID body_get_space ( RID body ) const
Returns the RID of the space assigned to a body.
Variant body_get_state ( RID body, BodyState state ) const
Returns a body state.
bool body_is_axis_locked ( RID body, BodyAxis axis ) const
There is currently no description for this method. Please help us by contributing one!
bool body_is_continuous_collision_detection_enabled ( RID body ) const
If true
, the continuous collision detection mode is enabled.
bool body_is_omitting_force_integration ( RID body ) const
Returns whether a body uses a callback function to calculate its own physics (see body_set_force_integration_callback).
bool body_is_ray_pickable ( RID body ) const
If true
, the body can be detected by rays.
void body_remove_collision_exception ( RID body, RID excepted_body )
Removes a body from the list of bodies exempt from collisions.
Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided.
void body_remove_shape ( RID body, int shape_idx )
Removes a shape from a body. The shape is not deleted, so it can be reused afterwards.
void body_set_axis_lock ( RID body, BodyAxis axis, bool lock )
There is currently no description for this method. Please help us by contributing one!
void body_set_axis_velocity ( RID body, Vector3 axis_velocity )
Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior.
void body_set_collision_layer ( RID body, int layer )
Sets the physics layer or layers a body belongs to.
void body_set_collision_mask ( RID body, int mask )
Sets the physics layer or layers a body can collide with.
void body_set_enable_continuous_collision_detection ( RID body, bool enable )
If true
, the continuous collision detection mode is enabled.
Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided.
void body_set_force_integration_callback ( RID body, Object receiver, String method, Variant userdata=null )
Sets the function used to calculate physics for an object, if that object allows it (see body_set_omit_force_integration).
void body_set_kinematic_safe_margin ( RID body, float margin )
There is currently no description for this method. Please help us by contributing one!
void body_set_max_contacts_reported ( RID body, int amount )
Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0.
void body_set_mode ( RID body, BodyMode mode )
Sets the body mode, from one of the BodyMode constants.
void body_set_omit_force_integration ( RID body, bool enable )
Sets whether a body uses a callback function to calculate its own physics (see body_set_force_integration_callback).
void body_set_param ( RID body, BodyParameter param, float value )
Sets a body parameter. A list of available parameters is on the BodyParameter constants.
void body_set_ray_pickable ( RID body, bool enable )
Sets the body pickable with rays if enabled
is set.
void body_set_shape ( RID body, int shape_idx, RID shape )
Substitutes a given body shape by another. The old shape is selected by its index, the new one by its RID.
void body_set_shape_disabled ( RID body, int shape_idx, bool disabled )
There is currently no description for this method. Please help us by contributing one!
void body_set_shape_transform ( RID body, int shape_idx, Transform transform )
Sets the transform matrix for a body shape.
void body_set_space ( RID body, RID space )
Assigns a space to the body (see space_create).
void body_set_state ( RID body, BodyState state, Variant value )
Sets a body state (see BodyState constants).
bool body_test_motion ( RID body, Transform from, Vector3 motion, bool infinite_inertia, PhysicsTestMotionResult result=null, bool exclude_raycast_shapes=true, Array exclude=[ ] )
Returns true
if a collision would result from moving in the given direction from a given point in space. PhysicsTestMotionResult can be passed to return additional information in.
float cone_twist_joint_get_param ( RID joint, ConeTwistJointParam param ) const
Gets a cone_twist_joint parameter (see ConeTwistJointParam constants).
void cone_twist_joint_set_param ( RID joint, ConeTwistJointParam param, float value )
Sets a cone_twist_joint parameter (see ConeTwistJointParam constants).
void free_rid ( RID rid )
Destroys an object created by the PhysicsServer.
Note: See VisualServer.free_rid for details on how to handle RIDs for freed objects.
bool generic_6dof_joint_get_flag ( RID joint, Vector3.Axis axis, G6DOFJointAxisFlag flag )
Gets a generic_6_DOF_joint flag (see G6DOFJointAxisFlag constants).
float generic_6dof_joint_get_param ( RID joint, Vector3.Axis axis, G6DOFJointAxisParam param )
Gets a generic_6_DOF_joint parameter (see G6DOFJointAxisParam constants).
void generic_6dof_joint_set_flag ( RID joint, Vector3.Axis axis, G6DOFJointAxisFlag flag, bool enable )
Sets a generic_6_DOF_joint flag (see G6DOFJointAxisFlag constants).
void generic_6dof_joint_set_param ( RID joint, Vector3.Axis axis, G6DOFJointAxisParam param, float value )
Sets a generic_6_DOF_joint parameter (see G6DOFJointAxisParam constants).
int get_process_info ( ProcessInfo process_info )
Returns information about the current state of the 3D physics engine. See ProcessInfo for a list of available states. Only implemented for Godot Physics.
bool hinge_joint_get_flag ( RID joint, HingeJointFlag flag ) const
Gets a hinge_joint flag (see HingeJointFlag constants).
float hinge_joint_get_param ( RID joint, HingeJointParam param ) const
Gets a hinge_joint parameter (see HingeJointParam).
void hinge_joint_set_flag ( RID joint, HingeJointFlag flag, bool enabled )
Sets a hinge_joint flag (see HingeJointFlag constants).
void hinge_joint_set_param ( RID joint, HingeJointParam param, float value )
Sets a hinge_joint parameter (see HingeJointParam constants).
RID joint_create_cone_twist ( RID body_A, Transform local_ref_A, RID body_B, Transform local_ref_B )
Creates a ConeTwistJoint.
RID joint_create_generic_6dof ( RID body_A, Transform local_ref_A, RID body_B, Transform local_ref_B )
Creates a Generic6DOFJoint.
RID joint_create_hinge ( RID body_A, Transform hinge_A, RID body_B, Transform hinge_B )
Creates a HingeJoint.
RID joint_create_pin ( RID body_A, Vector3 local_A, RID body_B, Vector3 local_B )
Creates a PinJoint.
RID joint_create_slider ( RID body_A, Transform local_ref_A, RID body_B, Transform local_ref_B )
Creates a SliderJoint.
int joint_get_solver_priority ( RID joint ) const
Gets the priority value of the Joint.
JointType joint_get_type ( RID joint ) const
Returns the type of the Joint.
void joint_set_solver_priority ( RID joint, int priority )
Sets the priority value of the Joint.
Vector3 pin_joint_get_local_a ( RID joint ) const
Returns position of the joint in the local space of body a of the joint.
Vector3 pin_joint_get_local_b ( RID joint ) const
Returns position of the joint in the local space of body b of the joint.
float pin_joint_get_param ( RID joint, PinJointParam param ) const
Gets a pin_joint parameter (see PinJointParam constants).
void pin_joint_set_local_a ( RID joint, Vector3 local_A )
Sets position of the joint in the local space of body a of the joint.
void pin_joint_set_local_b ( RID joint, Vector3 local_B )
Sets position of the joint in the local space of body b of the joint.
void pin_joint_set_param ( RID joint, PinJointParam param, float value )
Sets a pin_joint parameter (see PinJointParam constants).
void set_active ( bool active )
Activates or deactivates the 3D physics engine.
void set_collision_iterations ( int iterations )
Sets the amount of iterations for calculating velocities of colliding bodies. The greater the amount of iterations, the more accurate the collisions will be. However, a greater amount of iterations requires more CPU power, which can decrease performance. The default value is 8
.
Note: Only has an effect when using the GodotPhysics engine, not the default Bullet physics engine.
RID shape_create ( ShapeType type )
Creates a shape of a type from ShapeType. Does not assign it to a body or an area. To do so, you must use area_set_shape or body_set_shape.
Variant shape_get_data ( RID shape ) const
Returns the shape data.
ShapeType shape_get_type ( RID shape ) const
Returns the type of shape (see ShapeType constants).
void shape_set_data ( RID shape, Variant data )
Sets the shape data that defines its shape and size. The data to be passed depends on the kind of shape created shape_get_type.
float slider_joint_get_param ( RID joint, SliderJointParam param ) const
Gets a slider_joint parameter (see SliderJointParam constants).
void slider_joint_set_param ( RID joint, SliderJointParam param, float value )
Gets a slider_joint parameter (see SliderJointParam constants).
RID space_create ( )
Creates a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with area_set_space, or to a body with body_set_space.
PhysicsDirectSpaceState space_get_direct_state ( RID space )
Returns the state of a space, a PhysicsDirectSpaceState. This object can be used to make collision/intersection queries.
float space_get_param ( RID space, SpaceParameter param ) const
Returns the value of a space parameter.
bool space_is_active ( RID space ) const
Returns whether the space is active.
void space_set_active ( RID space, bool active )
Marks a space as active. It will not have an effect, unless it is assigned to an area or body.
void space_set_param ( RID space, SpaceParameter param, float value )
Sets the value for a space parameter. A list of available parameters is on the SpaceParameter constants.