RayShape¶
Inherits: Shape < Resource < Reference < Object
Ray shape for 3D collisions.
Description¶
Ray shape for 3D collisions, which can be set into a PhysicsBody or Area. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
Properties¶
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Property Descriptions¶
float length = 1.0
The ray's length.
bool slips_on_slope = false
If true
, allow the shape to return the correct normal.