TextureButton¶
Inherits: BaseButton < Control < CanvasItem < Node < Object
Texture-based button. Supports Pressed, Hover, Disabled and Focused states.
Description¶
TextureButton has the same functionality as Button, except it uses sprites instead of Godot's Theme resource. It is faster to create, but it doesn't support localization like more complex Controls.
The "normal" state must contain a texture (texture_normal); other textures are optional.
See also BaseButton which contains common properties and methods associated with this node.
Tutorials¶
Properties¶
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Enumerations¶
enum StretchMode:
StretchMode STRETCH_SCALE = 0
Scale to fit the node's bounding rectangle.
StretchMode STRETCH_TILE = 1
Tile inside the node's bounding rectangle.
StretchMode STRETCH_KEEP = 2
The texture keeps its original size and stays in the bounding rectangle's top-left corner.
StretchMode STRETCH_KEEP_CENTERED = 3
The texture keeps its original size and stays centered in the node's bounding rectangle.
StretchMode STRETCH_KEEP_ASPECT = 4
Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
StretchMode STRETCH_KEEP_ASPECT_CENTERED = 5
Scale the texture to fit the node's bounding rectangle, center it, and maintain its aspect ratio.
StretchMode STRETCH_KEEP_ASPECT_COVERED = 6
Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
Property Descriptions¶
bool expand = false
If true
, the texture stretches to the edges of the node's bounding rectangle using the stretch_mode. If false
, the texture will not scale with the node.
bool flip_h = false
If true
, texture is flipped horizontally.
bool flip_v = false
If true
, texture is flipped vertically.
StretchMode stretch_mode = 0
void set_stretch_mode ( StretchMode value )
StretchMode get_stretch_mode ( )
Controls the texture's behavior when you resize the node's bounding rectangle, only if expand is true
. Set it to one of the StretchMode constants. See the constants to learn more.
BitMap texture_click_mask
Pure black and white BitMap image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes.
Texture texture_disabled
Texture to display when the node is disabled. See BaseButton.disabled.
Texture texture_focused
Texture to display when the node has mouse or keyboard focus.
Texture texture_hover
Texture to display when the mouse hovers the node.
Texture texture_normal
Texture to display by default, when the node is not in the disabled, focused, hover or pressed state.
Texture texture_pressed
Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the Enter key or if the player presses the BaseButton.shortcut key.