VisibilityEnabler2D¶
Inherits: VisibilityNotifier2D < Node2D < CanvasItem < Node < Object
Enables certain nodes only when approximately visible.
Description¶
The VisibilityEnabler2D will disable RigidBody2D, AnimationPlayer, and other nodes when they are not visible. It will only affect nodes with the same root node as the VisibilityEnabler2D, and the root node itself.
If you just want to receive notifications, use VisibilityNotifier2D instead.
Note: For performance reasons, VisibilityEnabler2D uses an approximate heuristic with precision determined by ProjectSettings.world/2d/cell_size. If you need precise visibility checking, use another method such as adding an Area2D node as a child of a Camera2D node.
Note: VisibilityEnabler2D will not affect nodes added after scene initialization.
Properties¶
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Methods¶
is_enabler_enabled ( Enabler enabler ) const |
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void |
set_enabler ( Enabler enabler, bool enabled ) |
Enumerations¶
enum Enabler:
Enabler ENABLER_PAUSE_ANIMATIONS = 0
This enabler will pause AnimationPlayer nodes.
Enabler ENABLER_FREEZE_BODIES = 1
This enabler will freeze RigidBody2D nodes.
Enabler ENABLER_PAUSE_PARTICLES = 2
This enabler will stop Particles2D nodes.
Enabler ENABLER_PARENT_PROCESS = 3
This enabler will stop the parent's Node._process function.
Enabler ENABLER_PARENT_PHYSICS_PROCESS = 4
This enabler will stop the parent's Node._physics_process function.
Enabler ENABLER_PAUSE_ANIMATED_SPRITES = 5
This enabler will stop AnimatedSprite nodes animations.
Enabler ENABLER_MAX = 6
Represents the size of the Enabler enum.
Property Descriptions¶
bool freeze_bodies = true
If true
, RigidBody2D nodes will be paused.
bool pause_animated_sprites = true
If true
, AnimatedSprite nodes will be paused.
bool pause_animations = true
If true
, AnimationPlayer nodes will be paused.
bool pause_particles = true
If true
, Particles2D nodes will be paused.
bool physics_process_parent = false
If true
, the parent's Node._physics_process will be stopped.
bool process_parent = false
If true
, the parent's Node._process will be stopped.
Method Descriptions¶
bool is_enabler_enabled ( Enabler enabler ) const
Returns whether the enabler identified by given Enabler constant is active.
void set_enabler ( Enabler enabler, bool enabled )
Sets active state of the enabler identified by given Enabler constant.