:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/AnimationNodeBlendSpace2D.xml. .. _class_AnimationNodeBlendSpace2D: AnimationNodeBlendSpace2D ========================= **Inherits:** :ref:`AnimationRootNode` **<** :ref:`AnimationNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Blends linearly between three :ref:`AnimationNode` of any type placed in a 2D space. .. rst-class:: classref-introduction-group Description ----------- A resource to add to an :ref:`AnimationNodeBlendTree`. This node allows you to blend linearly between three animations using a :ref:`Vector2` weight. You can add vertices to the blend space with :ref:`add_blend_point` and automatically triangulate it by setting :ref:`auto_triangles` to ``true``. Otherwise, use :ref:`add_triangle` and :ref:`remove_triangle` to create up the blend space by hand. .. rst-class:: classref-introduction-group Tutorials --------- - :doc:`AnimationTree <../tutorials/animation/animation_tree>` - `Third Person Shooter Demo `__ .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+ | :ref:`bool` | :ref:`auto_triangles` | ``true`` | +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+ | :ref:`BlendMode` | :ref:`blend_mode` | ``0`` | +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+ | :ref:`Vector2` | :ref:`max_space` | ``Vector2( 1, 1 )`` | +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+ | :ref:`Vector2` | :ref:`min_space` | ``Vector2( -1, -1 )`` | +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+ | :ref:`Vector2` | :ref:`snap` | ``Vector2( 0.1, 0.1 )`` | +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+ | :ref:`String` | :ref:`x_label` | ``"x"`` | +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+ | :ref:`String` | :ref:`y_label` | ``"y"`` | +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+ .. rst-class:: classref-reftable-group Methods ------- .. table:: :widths: auto +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`add_blend_point` **(** :ref:`AnimationRootNode` node, :ref:`Vector2` pos, :ref:`int` at_index=-1 **)** | +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`add_triangle` **(** :ref:`int` x, :ref:`int` y, :ref:`int` z, :ref:`int` at_index=-1 **)** | +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_blend_point_count` **(** **)** |const| | +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`AnimationRootNode` | :ref:`get_blend_point_node` **(** :ref:`int` point **)** |const| | +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`get_blend_point_position` **(** :ref:`int` point **)** |const| | +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_triangle_count` **(** **)** |const| | +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_triangle_point` **(** :ref:`int` triangle, :ref:`int` point **)** | +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`remove_blend_point` **(** :ref:`int` point **)** | +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`remove_triangle` **(** :ref:`int` triangle **)** | +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_blend_point_node` **(** :ref:`int` point, :ref:`AnimationRootNode` node **)** | +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_blend_point_position` **(** :ref:`int` point, :ref:`Vector2` pos **)** | +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Signals ------- .. _class_AnimationNodeBlendSpace2D_signal_triangles_updated: .. rst-class:: classref-signal **triangles_updated** **(** **)** Emitted every time the blend space's triangles are created, removed, or when one of their vertices changes position. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Enumerations ------------ .. _enum_AnimationNodeBlendSpace2D_BlendMode: .. rst-class:: classref-enumeration enum **BlendMode**: .. _class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_INTERPOLATED: .. rst-class:: classref-enumeration-constant :ref:`BlendMode` **BLEND_MODE_INTERPOLATED** = ``0`` The interpolation between animations is linear. .. _class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_DISCRETE: .. rst-class:: classref-enumeration-constant :ref:`BlendMode` **BLEND_MODE_DISCRETE** = ``1`` The blend space plays the animation of the node the blending position is closest to. Useful for frame-by-frame 2D animations. .. _class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_DISCRETE_CARRY: .. rst-class:: classref-enumeration-constant :ref:`BlendMode` **BLEND_MODE_DISCRETE_CARRY** = ``2`` Similar to :ref:`BLEND_MODE_DISCRETE`, but starts the new animation at the last animation's playback position. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_AnimationNodeBlendSpace2D_property_auto_triangles: .. rst-class:: classref-property :ref:`bool` **auto_triangles** = ``true`` .. rst-class:: classref-property-setget - void **set_auto_triangles** **(** :ref:`bool` value **)** - :ref:`bool` **get_auto_triangles** **(** **)** If ``true``, the blend space is triangulated automatically. The mesh updates every time you add or remove points with :ref:`add_blend_point` and :ref:`remove_blend_point`. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendSpace2D_property_blend_mode: .. rst-class:: classref-property :ref:`BlendMode` **blend_mode** = ``0`` .. rst-class:: classref-property-setget - void **set_blend_mode** **(** :ref:`BlendMode` value **)** - :ref:`BlendMode` **get_blend_mode** **(** **)** Controls the interpolation between animations. See :ref:`BlendMode` constants. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendSpace2D_property_max_space: .. rst-class:: classref-property :ref:`Vector2` **max_space** = ``Vector2( 1, 1 )`` .. rst-class:: classref-property-setget - void **set_max_space** **(** :ref:`Vector2` value **)** - :ref:`Vector2` **get_max_space** **(** **)** The blend space's X and Y axes' upper limit for the points' position. See :ref:`add_blend_point`. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendSpace2D_property_min_space: .. rst-class:: classref-property :ref:`Vector2` **min_space** = ``Vector2( -1, -1 )`` .. rst-class:: classref-property-setget - void **set_min_space** **(** :ref:`Vector2` value **)** - :ref:`Vector2` **get_min_space** **(** **)** The blend space's X and Y axes' lower limit for the points' position. See :ref:`add_blend_point`. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendSpace2D_property_snap: .. rst-class:: classref-property :ref:`Vector2` **snap** = ``Vector2( 0.1, 0.1 )`` .. rst-class:: classref-property-setget - void **set_snap** **(** :ref:`Vector2` value **)** - :ref:`Vector2` **get_snap** **(** **)** Position increment to snap to when moving a point. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendSpace2D_property_x_label: .. rst-class:: classref-property :ref:`String` **x_label** = ``"x"`` .. rst-class:: classref-property-setget - void **set_x_label** **(** :ref:`String` value **)** - :ref:`String` **get_x_label** **(** **)** Name of the blend space's X axis. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendSpace2D_property_y_label: .. rst-class:: classref-property :ref:`String` **y_label** = ``"y"`` .. rst-class:: classref-property-setget - void **set_y_label** **(** :ref:`String` value **)** - :ref:`String` **get_y_label** **(** **)** Name of the blend space's Y axis. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Method Descriptions ------------------- .. _class_AnimationNodeBlendSpace2D_method_add_blend_point: .. rst-class:: classref-method void **add_blend_point** **(** :ref:`AnimationRootNode` node, :ref:`Vector2` pos, :ref:`int` at_index=-1 **)** Adds a new point that represents a ``node`` at the position set by ``pos``. You can insert it at a specific index using the ``at_index`` argument. If you use the default value for ``at_index``, the point is inserted at the end of the blend points array. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendSpace2D_method_add_triangle: .. rst-class:: classref-method void **add_triangle** **(** :ref:`int` x, :ref:`int` y, :ref:`int` z, :ref:`int` at_index=-1 **)** Creates a new triangle using three points ``x``, ``y``, and ``z``. Triangles can overlap. You can insert the triangle at a specific index using the ``at_index`` argument. If you use the default value for ``at_index``, the point is inserted at the end of the blend points array. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendSpace2D_method_get_blend_point_count: .. rst-class:: classref-method :ref:`int` **get_blend_point_count** **(** **)** |const| Returns the number of points in the blend space. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendSpace2D_method_get_blend_point_node: .. rst-class:: classref-method :ref:`AnimationRootNode` **get_blend_point_node** **(** :ref:`int` point **)** |const| Returns the :ref:`AnimationRootNode` referenced by the point at index ``point``. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendSpace2D_method_get_blend_point_position: .. rst-class:: classref-method :ref:`Vector2` **get_blend_point_position** **(** :ref:`int` point **)** |const| Returns the position of the point at index ``point``. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendSpace2D_method_get_triangle_count: .. rst-class:: classref-method :ref:`int` **get_triangle_count** **(** **)** |const| Returns the number of triangles in the blend space. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendSpace2D_method_get_triangle_point: .. rst-class:: classref-method :ref:`int` **get_triangle_point** **(** :ref:`int` triangle, :ref:`int` point **)** Returns the position of the point at index ``point`` in the triangle of index ``triangle``. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendSpace2D_method_remove_blend_point: .. rst-class:: classref-method void **remove_blend_point** **(** :ref:`int` point **)** Removes the point at index ``point`` from the blend space. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendSpace2D_method_remove_triangle: .. rst-class:: classref-method void **remove_triangle** **(** :ref:`int` triangle **)** Removes the triangle at index ``triangle`` from the blend space. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendSpace2D_method_set_blend_point_node: .. rst-class:: classref-method void **set_blend_point_node** **(** :ref:`int` point, :ref:`AnimationRootNode` node **)** Changes the :ref:`AnimationNode` referenced by the point at index ``point``. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendSpace2D_method_set_blend_point_position: .. rst-class:: classref-method void **set_blend_point_position** **(** :ref:`int` point, :ref:`Vector2` pos **)** Updates the position of the point at index ``point`` on the blend axis. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`