:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/AnimationNodeTimeSeek.xml. .. _class_AnimationNodeTimeSeek: AnimationNodeTimeSeek ===================== **Inherits:** :ref:`AnimationNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` A time-seeking animation node to be used with :ref:`AnimationTree`. .. rst-class:: classref-introduction-group Description ----------- This node can be used to cause a seek command to happen to any sub-children of the animation graph. Use this node type to play an :ref:`Animation` from the start or a certain playback position inside the :ref:`AnimationNodeBlendTree`. After setting the time and changing the animation playback, the seek node automatically goes into sleep mode on the next process frame by setting its ``seek_position`` value to ``-1.0``. :: # Play child animation from the start. animation_tree.set("parameters/Seek/seek_position", 0.0) # Alternative syntax (same result as above). animation_tree["parameters/Seek/seek_position"] = 0.0 # Play child animation from 12 second timestamp. animation_tree.set("parameters/Seek/seek_position", 12.0) # Alternative syntax (same result as above). animation_tree["parameters/Seek/seek_position"] = 12.0 .. rst-class:: classref-introduction-group Tutorials --------- - :doc:`../tutorials/animation/animation_tree` .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`