:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/AudioStreamGeneratorPlayback.xml. .. _class_AudioStreamGeneratorPlayback: AudioStreamGeneratorPlayback ============================ **Inherits:** :ref:`AudioStreamPlaybackResampled` **<** :ref:`AudioStreamPlayback` **<** :ref:`Reference` **<** :ref:`Object` Plays back audio generated using :ref:`AudioStreamGenerator`. .. rst-class:: classref-introduction-group Description ----------- This class is meant to be used with :ref:`AudioStreamGenerator` to play back the generated audio in real-time. .. rst-class:: classref-introduction-group Tutorials --------- - `Audio Generator Demo `__ - `Godot 3.2 will get new audio features `__ .. rst-class:: classref-reftable-group Methods ------- .. table:: :widths: auto +-------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`can_push_buffer` **(** :ref:`int` amount **)** |const| | +-------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`clear_buffer` **(** **)** | +-------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_frames_available` **(** **)** |const| | +-------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_skips` **(** **)** |const| | +-------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`push_buffer` **(** :ref:`PoolVector2Array` frames **)** | +-------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`push_frame` **(** :ref:`Vector2` frame **)** | +-------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Method Descriptions ------------------- .. _class_AudioStreamGeneratorPlayback_method_can_push_buffer: .. rst-class:: classref-method :ref:`bool` **can_push_buffer** **(** :ref:`int` amount **)** |const| Returns ``true`` if a buffer of the size ``amount`` can be pushed to the audio sample data buffer without overflowing it, ``false`` otherwise. .. rst-class:: classref-item-separator ---- .. _class_AudioStreamGeneratorPlayback_method_clear_buffer: .. rst-class:: classref-method void **clear_buffer** **(** **)** Clears the audio sample data buffer. .. rst-class:: classref-item-separator ---- .. _class_AudioStreamGeneratorPlayback_method_get_frames_available: .. rst-class:: classref-method :ref:`int` **get_frames_available** **(** **)** |const| Returns the number of frames that can be pushed to the audio sample data buffer without overflowing it. If the result is ``0``, the buffer is full. .. rst-class:: classref-item-separator ---- .. _class_AudioStreamGeneratorPlayback_method_get_skips: .. rst-class:: classref-method :ref:`int` **get_skips** **(** **)** |const| .. container:: contribute There is currently no description for this method. Please help us by :ref:`contributing one `! .. rst-class:: classref-item-separator ---- .. _class_AudioStreamGeneratorPlayback_method_push_buffer: .. rst-class:: classref-method :ref:`bool` **push_buffer** **(** :ref:`PoolVector2Array` frames **)** Pushes several audio data frames to the buffer. This is usually more efficient than :ref:`push_frame` in C# and compiled languages via GDNative, but :ref:`push_buffer` may be *less* efficient in GDScript. .. rst-class:: classref-item-separator ---- .. _class_AudioStreamGeneratorPlayback_method_push_frame: .. rst-class:: classref-method :ref:`bool` **push_frame** **(** :ref:`Vector2` frame **)** Pushes a single audio data frame to the buffer. This is usually less efficient than :ref:`push_buffer` in C# and compiled languages via GDNative, but :ref:`push_frame` may be *more* efficient in GDScript. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`