:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/AudioStreamMicrophone.xml. .. _class_AudioStreamMicrophone: AudioStreamMicrophone ===================== **Inherits:** :ref:`AudioStream` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Plays real-time audio input data. .. rst-class:: classref-introduction-group Description ----------- When used directly in an :ref:`AudioStreamPlayer` node, **AudioStreamMicrophone** plays back microphone input in real-time. This can be used in conjunction with :ref:`AudioEffectCapture` to process the data or save it. \ **Note:** :ref:`ProjectSettings.audio/enable_audio_input` must be ``true`` for audio input to work. See also that setting's description for caveats related to permissions and operating system privacy settings. .. rst-class:: classref-introduction-group Tutorials --------- - `Audio Mic Record Demo `__ .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`