:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/CameraTexture.xml. .. _class_CameraTexture: CameraTexture ============= **Inherits:** :ref:`Texture` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Texture provided by a :ref:`CameraFeed`. .. rst-class:: classref-introduction-group Description ----------- This texture gives access to the camera texture provided by a :ref:`CameraFeed`. \ **Note:** Many cameras supply YCbCr images which need to be converted in a shader. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-----------------------------------------------+------------------------------------------------------------------------+----------------------------------------------------------------+ | :ref:`int` | :ref:`camera_feed_id` | ``0`` | +-----------------------------------------------+------------------------------------------------------------------------+----------------------------------------------------------------+ | :ref:`bool` | :ref:`camera_is_active` | ``false`` | +-----------------------------------------------+------------------------------------------------------------------------+----------------------------------------------------------------+ | :ref:`int` | flags | ``0`` (overrides :ref:`Texture`) | +-----------------------------------------------+------------------------------------------------------------------------+----------------------------------------------------------------+ | :ref:`FeedImage` | :ref:`which_feed` | ``0`` | +-----------------------------------------------+------------------------------------------------------------------------+----------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_CameraTexture_property_camera_feed_id: .. rst-class:: classref-property :ref:`int` **camera_feed_id** = ``0`` .. rst-class:: classref-property-setget - void **set_camera_feed_id** **(** :ref:`int` value **)** - :ref:`int` **get_camera_feed_id** **(** **)** The ID of the :ref:`CameraFeed` for which we want to display the image. .. rst-class:: classref-item-separator ---- .. _class_CameraTexture_property_camera_is_active: .. rst-class:: classref-property :ref:`bool` **camera_is_active** = ``false`` .. rst-class:: classref-property-setget - void **set_camera_active** **(** :ref:`bool` value **)** - :ref:`bool` **get_camera_active** **(** **)** Convenience property that gives access to the active property of the :ref:`CameraFeed`. .. rst-class:: classref-item-separator ---- .. _class_CameraTexture_property_which_feed: .. rst-class:: classref-property :ref:`FeedImage` **which_feed** = ``0`` .. rst-class:: classref-property-setget - void **set_which_feed** **(** :ref:`FeedImage` value **)** - :ref:`FeedImage` **get_which_feed** **(** **)** Which image within the :ref:`CameraFeed` we want access to, important if the camera image is split in a Y and CbCr component. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`