:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/CenterContainer.xml. .. _class_CenterContainer: CenterContainer =============== **Inherits:** :ref:`Container` **<** :ref:`Control` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` Keeps children controls centered. .. rst-class:: classref-introduction-group Description ----------- CenterContainer keeps children controls centered. This container keeps all children to their minimum size, in the center. .. rst-class:: classref-introduction-group Tutorials --------- - :doc:`GUI containers <../tutorials/ui/gui_containers>` .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-------------------------+------------------------------------------------------------------+-----------+ | :ref:`bool` | :ref:`use_top_left` | ``false`` | +-------------------------+------------------------------------------------------------------+-----------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_CenterContainer_property_use_top_left: .. rst-class:: classref-property :ref:`bool` **use_top_left** = ``false`` .. rst-class:: classref-property-setget - void **set_use_top_left** **(** :ref:`bool` value **)** - :ref:`bool` **is_using_top_left** **(** **)** If ``true``, centers children relative to the **CenterContainer**'s top left corner. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`