:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/CollisionPolygon.xml. .. _class_CollisionPolygon: CollisionPolygon ================ **Inherits:** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` Editor-only class for defining a collision polygon in 3D space. .. rst-class:: classref-introduction-group Description ----------- Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at run-time. Creates a :ref:`Shape` for gameplay. Properties modified during gameplay will have no effect. \ **Warning:** A non-uniformly scaled CollisionPolygon3D node will probably not function as expected. Please make sure to keep its scale uniform (i.e. the same on all axes), and change its :ref:`polygon`'s vertices instead. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-------------------------------------------------+-----------------------------------------------------------+--------------------------+ | :ref:`float` | :ref:`depth` | ``1.0`` | +-------------------------------------------------+-----------------------------------------------------------+--------------------------+ | :ref:`bool` | :ref:`disabled` | ``false`` | +-------------------------------------------------+-----------------------------------------------------------+--------------------------+ | :ref:`float` | :ref:`margin` | ``0.04`` | +-------------------------------------------------+-----------------------------------------------------------+--------------------------+ | :ref:`PoolVector2Array` | :ref:`polygon` | ``PoolVector2Array( )`` | +-------------------------------------------------+-----------------------------------------------------------+--------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_CollisionPolygon_property_depth: .. rst-class:: classref-property :ref:`float` **depth** = ``1.0`` .. rst-class:: classref-property-setget - void **set_depth** **(** :ref:`float` value **)** - :ref:`float` **get_depth** **(** **)** Length that the resulting collision extends in either direction perpendicular to its polygon. .. rst-class:: classref-item-separator ---- .. _class_CollisionPolygon_property_disabled: .. rst-class:: classref-property :ref:`bool` **disabled** = ``false`` .. rst-class:: classref-property-setget - void **set_disabled** **(** :ref:`bool` value **)** - :ref:`bool` **is_disabled** **(** **)** If ``true``, no collision will be produced. .. rst-class:: classref-item-separator ---- .. _class_CollisionPolygon_property_margin: .. rst-class:: classref-property :ref:`float` **margin** = ``0.04`` .. rst-class:: classref-property-setget - void **set_margin** **(** :ref:`float` value **)** - :ref:`float` **get_margin** **(** **)** The collision margin for the generated :ref:`Shape`. See :ref:`Shape.margin` for more details. .. rst-class:: classref-item-separator ---- .. _class_CollisionPolygon_property_polygon: .. rst-class:: classref-property :ref:`PoolVector2Array` **polygon** = ``PoolVector2Array( )`` .. rst-class:: classref-property-setget - void **set_polygon** **(** :ref:`PoolVector2Array` value **)** - :ref:`PoolVector2Array` **get_polygon** **(** **)** Array of vertices which define the polygon. \ **Note:** The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the ``polygon`` member. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`