:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/CollisionShape2D.xml. .. _class_CollisionShape2D: CollisionShape2D ================ **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` Node that represents collision shape data in 2D space. .. rst-class:: classref-introduction-group Description ----------- Editor facility for creating and editing collision shapes in 2D space. Set the :ref:`shape` property to configure the shape. **IMPORTANT**: this is an Editor-only helper to create shapes, use :ref:`CollisionObject2D.shape_owner_get_shape` to get the actual shape. You can use this node to represent all sorts of collision shapes, for example, add this to an :ref:`Area2D` to give it a detection shape, or add it to a :ref:`PhysicsBody2D` to create a solid object. .. rst-class:: classref-introduction-group Tutorials --------- - :doc:`Physics introduction <../tutorials/physics/physics_introduction>` - `2D Dodge The Creeps Demo `__ - `2D Pong Demo `__ - `2D Kinematic Character Demo `__ .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-------------------------------+-------------------------------------------------------------------------------------------+-----------+ | :ref:`bool` | :ref:`disabled` | ``false`` | +-------------------------------+-------------------------------------------------------------------------------------------+-----------+ | :ref:`bool` | :ref:`one_way_collision` | ``false`` | +-------------------------------+-------------------------------------------------------------------------------------------+-----------+ | :ref:`float` | :ref:`one_way_collision_margin` | ``1.0`` | +-------------------------------+-------------------------------------------------------------------------------------------+-----------+ | :ref:`Shape2D` | :ref:`shape` | | +-------------------------------+-------------------------------------------------------------------------------------------+-----------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_CollisionShape2D_property_disabled: .. rst-class:: classref-property :ref:`bool` **disabled** = ``false`` .. rst-class:: classref-property-setget - void **set_disabled** **(** :ref:`bool` value **)** - :ref:`bool` **is_disabled** **(** **)** A disabled collision shape has no effect in the world. This property should be changed with :ref:`Object.set_deferred`. .. rst-class:: classref-item-separator ---- .. _class_CollisionShape2D_property_one_way_collision: .. rst-class:: classref-property :ref:`bool` **one_way_collision** = ``false`` .. rst-class:: classref-property-setget - void **set_one_way_collision** **(** :ref:`bool` value **)** - :ref:`bool` **is_one_way_collision_enabled** **(** **)** Sets whether this collision shape should only detect collision on one side (top or bottom). \ **Note:** This property has no effect if this **CollisionShape2D** is a child of an :ref:`Area2D` node. .. rst-class:: classref-item-separator ---- .. _class_CollisionShape2D_property_one_way_collision_margin: .. rst-class:: classref-property :ref:`float` **one_way_collision_margin** = ``1.0`` .. rst-class:: classref-property-setget - void **set_one_way_collision_margin** **(** :ref:`float` value **)** - :ref:`float` **get_one_way_collision_margin** **(** **)** The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity. .. rst-class:: classref-item-separator ---- .. _class_CollisionShape2D_property_shape: .. rst-class:: classref-property :ref:`Shape2D` **shape** .. rst-class:: classref-property-setget - void **set_shape** **(** :ref:`Shape2D` value **)** - :ref:`Shape2D` **get_shape** **(** **)** The actual shape owned by this collision shape. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`