:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/modules/csg/doc_classes/CSGMesh.xml. .. _class_CSGMesh: CSGMesh ======= **Inherits:** :ref:`CSGPrimitive` **<** :ref:`CSGShape` **<** :ref:`GeometryInstance` **<** :ref:`VisualInstance` **<** :ref:`CullInstance` **<** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` A CSG Mesh shape that uses a mesh resource. .. rst-class:: classref-introduction-group Description ----------- This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more than two faces. See also :ref:`CSGPolygon` for drawing 2D extruded polygons to be used as CSG nodes. \ **Note:** CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a :ref:`MeshInstance` with a :ref:`PrimitiveMesh`. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. .. rst-class:: classref-introduction-group Tutorials --------- - :doc:`Prototyping levels with CSG <../tutorials/3d/csg_tools>` .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +---------------------------------+--------------------------------------------------+ | :ref:`Material` | :ref:`material` | +---------------------------------+--------------------------------------------------+ | :ref:`Mesh` | :ref:`mesh` | +---------------------------------+--------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_CSGMesh_property_material: .. rst-class:: classref-property :ref:`Material` **material** .. rst-class:: classref-property-setget - void **set_material** **(** :ref:`Material` value **)** - :ref:`Material` **get_material** **(** **)** The :ref:`Material` used in drawing the CSG shape. .. rst-class:: classref-item-separator ---- .. _class_CSGMesh_property_mesh: .. rst-class:: classref-property :ref:`Mesh` **mesh** .. rst-class:: classref-property-setget - void **set_mesh** **(** :ref:`Mesh` value **)** - :ref:`Mesh` **get_mesh** **(** **)** The :ref:`Mesh` resource to use as a CSG shape. \ **Note:** When using an :ref:`ArrayMesh`, avoid meshes with vertex normals unless a flat shader is required. By default, CSGMesh will ignore the mesh's vertex normals and use a smooth shader calculated using the faces' normals. If a flat shader is required, ensure that all faces' vertex normals are parallel. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`