:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/CylinderMesh.xml. .. _class_CylinderMesh: CylinderMesh ============ **Inherits:** :ref:`PrimitiveMesh` **<** :ref:`Mesh` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Class representing a cylindrical :ref:`PrimitiveMesh`. .. rst-class:: classref-introduction-group Description ----------- Class representing a cylindrical :ref:`PrimitiveMesh`. This class can be used to create cones by setting either the :ref:`top_radius` or :ref:`bottom_radius` properties to ``0.0``. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +---------------------------+---------------------------------------------------------------------+---------+ | :ref:`float` | :ref:`bottom_radius` | ``1.0`` | +---------------------------+---------------------------------------------------------------------+---------+ | :ref:`float` | :ref:`height` | ``2.0`` | +---------------------------+---------------------------------------------------------------------+---------+ | :ref:`int` | :ref:`radial_segments` | ``64`` | +---------------------------+---------------------------------------------------------------------+---------+ | :ref:`int` | :ref:`rings` | ``4`` | +---------------------------+---------------------------------------------------------------------+---------+ | :ref:`float` | :ref:`top_radius` | ``1.0`` | +---------------------------+---------------------------------------------------------------------+---------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_CylinderMesh_property_bottom_radius: .. rst-class:: classref-property :ref:`float` **bottom_radius** = ``1.0`` .. rst-class:: classref-property-setget - void **set_bottom_radius** **(** :ref:`float` value **)** - :ref:`float` **get_bottom_radius** **(** **)** Bottom radius of the cylinder. If set to ``0.0``, the bottom faces will not be generated, resulting in a conic shape. .. rst-class:: classref-item-separator ---- .. _class_CylinderMesh_property_height: .. rst-class:: classref-property :ref:`float` **height** = ``2.0`` .. rst-class:: classref-property-setget - void **set_height** **(** :ref:`float` value **)** - :ref:`float` **get_height** **(** **)** Full height of the cylinder. .. rst-class:: classref-item-separator ---- .. _class_CylinderMesh_property_radial_segments: .. rst-class:: classref-property :ref:`int` **radial_segments** = ``64`` .. rst-class:: classref-property-setget - void **set_radial_segments** **(** :ref:`int` value **)** - :ref:`int` **get_radial_segments** **(** **)** Number of radial segments on the cylinder. Higher values result in a more detailed cylinder/cone at the cost of performance. .. rst-class:: classref-item-separator ---- .. _class_CylinderMesh_property_rings: .. rst-class:: classref-property :ref:`int` **rings** = ``4`` .. rst-class:: classref-property-setget - void **set_rings** **(** :ref:`int` value **)** - :ref:`int` **get_rings** **(** **)** Number of edge rings along the height of the cylinder. Changing :ref:`rings` does not have any visual impact unless a shader or procedural mesh tool is used to alter the vertex data. Higher values result in more subdivisions, which can be used to create smoother-looking effects with shaders or procedural mesh tools (at the cost of performance). When not altering the vertex data using a shader or procedural mesh tool, :ref:`rings` should be kept to its default value. .. rst-class:: classref-item-separator ---- .. _class_CylinderMesh_property_top_radius: .. rst-class:: classref-property :ref:`float` **top_radius** = ``1.0`` .. rst-class:: classref-property-setget - void **set_top_radius** **(** :ref:`float` value **)** - :ref:`float` **get_top_radius** **(** **)** Top radius of the cylinder. If set to ``0.0``, the top faces will not be generated, resulting in a conic shape. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`