:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/CylinderShape.xml. .. _class_CylinderShape: CylinderShape ============= **Inherits:** :ref:`Shape` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Cylinder shape for collisions. .. rst-class:: classref-introduction-group Description ----------- Cylinder shape for collisions. \ **Note:** When using GodotPhysics instead of the default Bullet physics engine, there are several known bugs with cylinder collision shapes. Using :ref:`CapsuleShape` or :ref:`BoxShape` instead is recommended. .. rst-class:: classref-introduction-group Tutorials --------- - `Third Person Shooter Demo `__ - `3D Physics Tests Demo `__ - `3D Voxel Demo `__ .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +---------------------------+----------------------------------------------------+---------+ | :ref:`float` | :ref:`height` | ``2.0`` | +---------------------------+----------------------------------------------------+---------+ | :ref:`float` | :ref:`radius` | ``1.0`` | +---------------------------+----------------------------------------------------+---------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_CylinderShape_property_height: .. rst-class:: classref-property :ref:`float` **height** = ``2.0`` .. rst-class:: classref-property-setget - void **set_height** **(** :ref:`float` value **)** - :ref:`float` **get_height** **(** **)** The cylinder's height. .. rst-class:: classref-item-separator ---- .. _class_CylinderShape_property_radius: .. rst-class:: classref-property :ref:`float` **radius** = ``1.0`` .. rst-class:: classref-property-setget - void **set_radius** **(** :ref:`float` value **)** - :ref:`float` **get_radius** **(** **)** The cylinder's radius. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`