:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/EditorScenePostImport.xml. .. _class_EditorScenePostImport: EditorScenePostImport ===================== **Inherits:** :ref:`Reference` **<** :ref:`Object` Post-processes scenes after import. .. rst-class:: classref-introduction-group Description ----------- Imported scenes can be automatically modified right after import by setting their **Custom Script** Import property to a ``tool`` script that inherits from this class. The :ref:`post_import` callback receives the imported scene's root node and returns the modified version of the scene. Usage example: :: tool # Needed so it runs in editor extends EditorScenePostImport # This sample changes all node names # Called right after the scene is imported and gets the root node func post_import(scene): # Change all node names to "modified_[oldnodename]" iterate(scene) return scene # Remember to return the imported scene func iterate(node): if node != null: node.name = "modified_" + node.name for child in node.get_children(): iterate(child) .. rst-class:: classref-introduction-group Tutorials --------- - `#custom-script <../tutorials/assets_pipeline/importing_scenes.html#custom-script>`__ in :doc:`../tutorials/assets_pipeline/importing_scenes` .. rst-class:: classref-reftable-group Methods ------- .. table:: :widths: auto +-----------------------------+----------------------------------------------------------------------------------------------------------------------------+ | :ref:`String` | :ref:`get_source_file` **(** **)** |const| | +-----------------------------+----------------------------------------------------------------------------------------------------------------------------+ | :ref:`String` | :ref:`get_source_folder` **(** **)** |const| | +-----------------------------+----------------------------------------------------------------------------------------------------------------------------+ | :ref:`Object` | :ref:`post_import` **(** :ref:`Object` scene **)** |virtual| | +-----------------------------+----------------------------------------------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Method Descriptions ------------------- .. _class_EditorScenePostImport_method_get_source_file: .. rst-class:: classref-method :ref:`String` **get_source_file** **(** **)** |const| Returns the source file path which got imported (e.g. ``res://scene.dae``). .. rst-class:: classref-item-separator ---- .. _class_EditorScenePostImport_method_get_source_folder: .. rst-class:: classref-method :ref:`String` **get_source_folder** **(** **)** |const| Returns the resource folder the imported scene file is located in. .. rst-class:: classref-item-separator ---- .. _class_EditorScenePostImport_method_post_import: .. rst-class:: classref-method :ref:`Object` **post_import** **(** :ref:`Object` scene **)** |virtual| Called after the scene was imported. This method must return the modified version of the scene. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`