:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/modules/gdscript/doc_classes/GDScript.xml. .. _class_GDScript: GDScript ======== **Inherits:** :ref:`Script` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` A script implemented in the GDScript programming language. .. rst-class:: classref-introduction-group Description ----------- A script implemented in the GDScript programming language. The script extends the functionality of all objects that instance it. \ :ref:`new` creates a new instance of the script. :ref:`Object.set_script` extends an existing object, if that object's class matches one of the script's base classes. .. rst-class:: classref-introduction-group Tutorials --------- - :doc:`../tutorials/scripting/gdscript/index` .. rst-class:: classref-reftable-group Methods ------- .. table:: :widths: auto +-------------------------------------------+-------------------------------------------------------------------------------------+ | :ref:`PoolByteArray` | :ref:`get_as_byte_code` **(** **)** |const| | +-------------------------------------------+-------------------------------------------------------------------------------------+ | :ref:`Variant` | :ref:`new` **(** ... **)** |vararg| | +-------------------------------------------+-------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Method Descriptions ------------------- .. _class_GDScript_method_get_as_byte_code: .. rst-class:: classref-method :ref:`PoolByteArray` **get_as_byte_code** **(** **)** |const| Returns byte code for the script source code. .. rst-class:: classref-item-separator ---- .. _class_GDScript_method_new: .. rst-class:: classref-method :ref:`Variant` **new** **(** ... **)** |vararg| Returns a new instance of the script. For example: :: var MyClass = load("myclass.gd") var instance = MyClass.new() assert(instance.get_script() == MyClass) .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`