:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/InputEventGesture.xml. .. _class_InputEventGesture: InputEventGesture ================= **Inherits:** :ref:`InputEventWithModifiers` **<** :ref:`InputEvent` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Inherited By:** :ref:`InputEventMagnifyGesture`, :ref:`InputEventPanGesture` Base class for touch control gestures. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-------------------------------+------------------------------------------------------------+---------------------+ | :ref:`Vector2` | :ref:`position` | ``Vector2( 0, 0 )`` | +-------------------------------+------------------------------------------------------------+---------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_InputEventGesture_property_position: .. rst-class:: classref-property :ref:`Vector2` **position** = ``Vector2( 0, 0 )`` .. rst-class:: classref-property-setget - void **set_position** **(** :ref:`Vector2` value **)** - :ref:`Vector2` **get_position** **(** **)** The local gesture position relative to the :ref:`Viewport`. If used in :ref:`Control._gui_input`, the position is relative to the current :ref:`Control` that received this gesture. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`