:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/InputEventJoypadButton.xml. .. _class_InputEventJoypadButton: InputEventJoypadButton ====================== **Inherits:** :ref:`InputEvent` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Input event for gamepad buttons. .. rst-class:: classref-introduction-group Description ----------- Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see :ref:`InputEventJoypadMotion`. .. rst-class:: classref-introduction-group Tutorials --------- - :doc:`../tutorials/inputs/inputevent` .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +---------------------------+-------------------------------------------------------------------------+-----------+ | :ref:`int` | :ref:`button_index` | ``0`` | +---------------------------+-------------------------------------------------------------------------+-----------+ | :ref:`bool` | :ref:`pressed` | ``false`` | +---------------------------+-------------------------------------------------------------------------+-----------+ | :ref:`float` | :ref:`pressure` | ``0.0`` | +---------------------------+-------------------------------------------------------------------------+-----------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_InputEventJoypadButton_property_button_index: .. rst-class:: classref-property :ref:`int` **button_index** = ``0`` .. rst-class:: classref-property-setget - void **set_button_index** **(** :ref:`int` value **)** - :ref:`int` **get_button_index** **(** **)** Button identifier. One of the :ref:`JoystickList` button constants. .. rst-class:: classref-item-separator ---- .. _class_InputEventJoypadButton_property_pressed: .. rst-class:: classref-property :ref:`bool` **pressed** = ``false`` .. rst-class:: classref-property-setget - void **set_pressed** **(** :ref:`bool` value **)** - :ref:`bool` **is_pressed** **(** **)** If ``true``, the button's state is pressed. If ``false``, the button's state is released. .. rst-class:: classref-item-separator ---- .. _class_InputEventJoypadButton_property_pressure: .. rst-class:: classref-property :ref:`float` **pressure** = ``0.0`` .. rst-class:: classref-property-setget - void **set_pressure** **(** :ref:`float` value **)** - :ref:`float` **get_pressure** **(** **)** Represents the pressure the user puts on the button with their finger, if the controller supports it. Ranges from ``0`` to ``1``. \ **Note:** This property is never set by the engine and is always ``0``. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`