:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/InputEventScreenTouch.xml. .. _class_InputEventScreenTouch: InputEventScreenTouch ===================== **Inherits:** :ref:`InputEvent` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Input event type for screen touch events. (only available on mobile devices) .. rst-class:: classref-introduction-group Description ----------- Stores multi-touch press/release information. Supports touch press, touch release and :ref:`index` for multi-touch count and order. .. rst-class:: classref-introduction-group Tutorials --------- - :doc:`../tutorials/inputs/inputevent` .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-------------------------------+--------------------------------------------------------------------+---------------------+ | :ref:`bool` | :ref:`canceled` | ``false`` | +-------------------------------+--------------------------------------------------------------------+---------------------+ | :ref:`bool` | :ref:`double_tap` | ``false`` | +-------------------------------+--------------------------------------------------------------------+---------------------+ | :ref:`int` | :ref:`index` | ``0`` | +-------------------------------+--------------------------------------------------------------------+---------------------+ | :ref:`Vector2` | :ref:`position` | ``Vector2( 0, 0 )`` | +-------------------------------+--------------------------------------------------------------------+---------------------+ | :ref:`bool` | :ref:`pressed` | ``false`` | +-------------------------------+--------------------------------------------------------------------+---------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_InputEventScreenTouch_property_canceled: .. rst-class:: classref-property :ref:`bool` **canceled** = ``false`` .. rst-class:: classref-property-setget - void **set_canceled** **(** :ref:`bool` value **)** - :ref:`bool` **is_canceled** **(** **)** If ``true``, the touch event has been canceled. .. rst-class:: classref-item-separator ---- .. _class_InputEventScreenTouch_property_double_tap: .. rst-class:: classref-property :ref:`bool` **double_tap** = ``false`` .. rst-class:: classref-property-setget - void **set_double_tap** **(** :ref:`bool` value **)** - :ref:`bool` **is_double_tap** **(** **)** If ``true``, the touch's state is a double tap. .. rst-class:: classref-item-separator ---- .. _class_InputEventScreenTouch_property_index: .. rst-class:: classref-property :ref:`int` **index** = ``0`` .. rst-class:: classref-property-setget - void **set_index** **(** :ref:`int` value **)** - :ref:`int` **get_index** **(** **)** The touch index in the case of a multi-touch event. One index = one finger. .. rst-class:: classref-item-separator ---- .. _class_InputEventScreenTouch_property_position: .. rst-class:: classref-property :ref:`Vector2` **position** = ``Vector2( 0, 0 )`` .. rst-class:: classref-property-setget - void **set_position** **(** :ref:`Vector2` value **)** - :ref:`Vector2` **get_position** **(** **)** The touch position. .. rst-class:: classref-item-separator ---- .. _class_InputEventScreenTouch_property_pressed: .. rst-class:: classref-property :ref:`bool` **pressed** = ``false`` .. rst-class:: classref-property-setget - void **set_pressed** **(** :ref:`bool` value **)** - :ref:`bool` **is_pressed** **(** **)** If ``true``, the touch's state is pressed. If ``false``, the touch's state is released. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`