:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/KinematicCollision2D.xml. .. _class_KinematicCollision2D: KinematicCollision2D ==================== **Inherits:** :ref:`Reference` **<** :ref:`Object` Collision data for :ref:`KinematicBody2D` collisions. .. rst-class:: classref-introduction-group Description ----------- Contains collision data for :ref:`KinematicBody2D` collisions. When a :ref:`KinematicBody2D` is moved using :ref:`KinematicBody2D.move_and_collide`, it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned. This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-------------------------------+---------------------------------------------------------------------------------------+---------------------+ | :ref:`Object` | :ref:`collider` | | +-------------------------------+---------------------------------------------------------------------------------------+---------------------+ | :ref:`int` | :ref:`collider_id` | ``0`` | +-------------------------------+---------------------------------------------------------------------------------------+---------------------+ | :ref:`Variant` | :ref:`collider_metadata` | | +-------------------------------+---------------------------------------------------------------------------------------+---------------------+ | :ref:`RID` | :ref:`collider_rid` | | +-------------------------------+---------------------------------------------------------------------------------------+---------------------+ | :ref:`Object` | :ref:`collider_shape` | | +-------------------------------+---------------------------------------------------------------------------------------+---------------------+ | :ref:`int` | :ref:`collider_shape_index` | ``0`` | +-------------------------------+---------------------------------------------------------------------------------------+---------------------+ | :ref:`Vector2` | :ref:`collider_velocity` | ``Vector2( 0, 0 )`` | +-------------------------------+---------------------------------------------------------------------------------------+---------------------+ | :ref:`Object` | :ref:`local_shape` | | +-------------------------------+---------------------------------------------------------------------------------------+---------------------+ | :ref:`Vector2` | :ref:`normal` | ``Vector2( 0, 0 )`` | +-------------------------------+---------------------------------------------------------------------------------------+---------------------+ | :ref:`Vector2` | :ref:`position` | ``Vector2( 0, 0 )`` | +-------------------------------+---------------------------------------------------------------------------------------+---------------------+ | :ref:`Vector2` | :ref:`remainder` | ``Vector2( 0, 0 )`` | +-------------------------------+---------------------------------------------------------------------------------------+---------------------+ | :ref:`Vector2` | :ref:`travel` | ``Vector2( 0, 0 )`` | +-------------------------------+---------------------------------------------------------------------------------------+---------------------+ .. rst-class:: classref-reftable-group Methods ------- .. table:: :widths: auto +---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_angle` **(** :ref:`Vector2` up_direction=Vector2( 0, -1 ) **)** |const| | +---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_KinematicCollision2D_property_collider: .. rst-class:: classref-property :ref:`Object` **collider** .. rst-class:: classref-property-setget - :ref:`Object` **get_collider** **(** **)** The colliding body. .. rst-class:: classref-item-separator ---- .. _class_KinematicCollision2D_property_collider_id: .. rst-class:: classref-property :ref:`int` **collider_id** = ``0`` .. rst-class:: classref-property-setget - :ref:`int` **get_collider_id** **(** **)** The colliding body's unique instance ID. See :ref:`Object.get_instance_id`. .. rst-class:: classref-item-separator ---- .. _class_KinematicCollision2D_property_collider_metadata: .. rst-class:: classref-property :ref:`Variant` **collider_metadata** .. rst-class:: classref-property-setget - :ref:`Variant` **get_collider_metadata** **(** **)** The colliding body's metadata. See :ref:`Object`. .. rst-class:: classref-item-separator ---- .. _class_KinematicCollision2D_property_collider_rid: .. rst-class:: classref-property :ref:`RID` **collider_rid** .. rst-class:: classref-property-setget - :ref:`RID` **get_collider_rid** **(** **)** The colliding body's :ref:`RID` used by the :ref:`Physics2DServer`. .. rst-class:: classref-item-separator ---- .. _class_KinematicCollision2D_property_collider_shape: .. rst-class:: classref-property :ref:`Object` **collider_shape** .. rst-class:: classref-property-setget - :ref:`Object` **get_collider_shape** **(** **)** The colliding body's shape. .. rst-class:: classref-item-separator ---- .. _class_KinematicCollision2D_property_collider_shape_index: .. rst-class:: classref-property :ref:`int` **collider_shape_index** = ``0`` .. rst-class:: classref-property-setget - :ref:`int` **get_collider_shape_index** **(** **)** The colliding shape's index. See :ref:`CollisionObject2D`. .. rst-class:: classref-item-separator ---- .. _class_KinematicCollision2D_property_collider_velocity: .. rst-class:: classref-property :ref:`Vector2` **collider_velocity** = ``Vector2( 0, 0 )`` .. rst-class:: classref-property-setget - :ref:`Vector2` **get_collider_velocity** **(** **)** The colliding object's velocity. .. rst-class:: classref-item-separator ---- .. _class_KinematicCollision2D_property_local_shape: .. rst-class:: classref-property :ref:`Object` **local_shape** .. rst-class:: classref-property-setget - :ref:`Object` **get_local_shape** **(** **)** The moving object's colliding shape. .. rst-class:: classref-item-separator ---- .. _class_KinematicCollision2D_property_normal: .. rst-class:: classref-property :ref:`Vector2` **normal** = ``Vector2( 0, 0 )`` .. rst-class:: classref-property-setget - :ref:`Vector2` **get_normal** **(** **)** The colliding body's shape's normal at the point of collision. .. rst-class:: classref-item-separator ---- .. _class_KinematicCollision2D_property_position: .. rst-class:: classref-property :ref:`Vector2` **position** = ``Vector2( 0, 0 )`` .. rst-class:: classref-property-setget - :ref:`Vector2` **get_position** **(** **)** The point of collision, in global coordinates. .. rst-class:: classref-item-separator ---- .. _class_KinematicCollision2D_property_remainder: .. rst-class:: classref-property :ref:`Vector2` **remainder** = ``Vector2( 0, 0 )`` .. rst-class:: classref-property-setget - :ref:`Vector2` **get_remainder** **(** **)** The moving object's remaining movement vector. .. rst-class:: classref-item-separator ---- .. _class_KinematicCollision2D_property_travel: .. rst-class:: classref-property :ref:`Vector2` **travel** = ``Vector2( 0, 0 )`` .. rst-class:: classref-property-setget - :ref:`Vector2` **get_travel** **(** **)** The distance the moving object traveled before collision. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Method Descriptions ------------------- .. _class_KinematicCollision2D_method_get_angle: .. rst-class:: classref-method :ref:`float` **get_angle** **(** :ref:`Vector2` up_direction=Vector2( 0, -1 ) **)** |const| The collision angle according to ``up_direction``, which is ``Vector2.UP`` by default. This value is always positive. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`