:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/LightOccluder2D.xml. .. _class_LightOccluder2D: LightOccluder2D =============== **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` Occludes light cast by a Light2D, casting shadows. .. rst-class:: classref-introduction-group Description ----------- Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an :ref:`OccluderPolygon2D` in order for the shadow to be computed. .. rst-class:: classref-introduction-group Tutorials --------- - :doc:`../tutorials/2d/2d_lights_and_shadows` .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +---------------------------------------------------+--------------------------------------------------------------+-------+ | :ref:`int` | :ref:`light_mask` | ``1`` | +---------------------------------------------------+--------------------------------------------------------------+-------+ | :ref:`OccluderPolygon2D` | :ref:`occluder` | | +---------------------------------------------------+--------------------------------------------------------------+-------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_LightOccluder2D_property_light_mask: .. rst-class:: classref-property :ref:`int` **light_mask** = ``1`` .. rst-class:: classref-property-setget - void **set_occluder_light_mask** **(** :ref:`int` value **)** - :ref:`int` **get_occluder_light_mask** **(** **)** The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s). .. rst-class:: classref-item-separator ---- .. _class_LightOccluder2D_property_occluder: .. rst-class:: classref-property :ref:`OccluderPolygon2D` **occluder** .. rst-class:: classref-property-setget - void **set_occluder_polygon** **(** :ref:`OccluderPolygon2D` value **)** - :ref:`OccluderPolygon2D` **get_occluder_polygon** **(** **)** The :ref:`OccluderPolygon2D` used to compute the shadow. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`