:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/MeshInstance2D.xml. .. _class_MeshInstance2D: MeshInstance2D ============== **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` Node used for displaying a :ref:`Mesh` in 2D. .. rst-class:: classref-introduction-group Description ----------- Node used for displaying a :ref:`Mesh` in 2D. A **MeshInstance2D** can be automatically created from an existing :ref:`Sprite` via a tool in the editor toolbar. Select the :ref:`Sprite` node, then choose **Sprite > Convert to MeshInstance2D** at the top of the 2D editor viewport. .. rst-class:: classref-introduction-group Tutorials --------- - :doc:`../tutorials/2d/2d_meshes` .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-------------------------------+-------------------------------------------------------------+ | :ref:`Mesh` | :ref:`mesh` | +-------------------------------+-------------------------------------------------------------+ | :ref:`Texture` | :ref:`normal_map` | +-------------------------------+-------------------------------------------------------------+ | :ref:`Texture` | :ref:`texture` | +-------------------------------+-------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Signals ------- .. _class_MeshInstance2D_signal_texture_changed: .. rst-class:: classref-signal **texture_changed** **(** **)** Emitted when the :ref:`texture` is changed. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_MeshInstance2D_property_mesh: .. rst-class:: classref-property :ref:`Mesh` **mesh** .. rst-class:: classref-property-setget - void **set_mesh** **(** :ref:`Mesh` value **)** - :ref:`Mesh` **get_mesh** **(** **)** The :ref:`Mesh` that will be drawn by the **MeshInstance2D**. .. rst-class:: classref-item-separator ---- .. _class_MeshInstance2D_property_normal_map: .. rst-class:: classref-property :ref:`Texture` **normal_map** .. rst-class:: classref-property-setget - void **set_normal_map** **(** :ref:`Texture` value **)** - :ref:`Texture` **get_normal_map** **(** **)** The normal map that will be used if using the default :ref:`CanvasItemMaterial`. \ **Note:** Godot expects the normal map to use X+, Y+, and Z+ coordinates. See `this page `__ for a comparison of normal map coordinates expected by popular engines. .. rst-class:: classref-item-separator ---- .. _class_MeshInstance2D_property_texture: .. rst-class:: classref-property :ref:`Texture` **texture** .. rst-class:: classref-property-setget - void **set_texture** **(** :ref:`Texture` value **)** - :ref:`Texture` **get_texture** **(** **)** The :ref:`Texture` that will be used if using the default :ref:`CanvasItemMaterial`. Can be accessed as ``TEXTURE`` in CanvasItem shader. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`