:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/MeshTexture.xml. .. _class_MeshTexture: MeshTexture =========== **Inherits:** :ref:`Texture` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Simple texture that uses a mesh to draw itself. .. rst-class:: classref-introduction-group Description ----------- Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-------------------------------+--------------------------------------------------------------+----------------------------------------------------------------+ | :ref:`Texture` | :ref:`base_texture` | | +-------------------------------+--------------------------------------------------------------+----------------------------------------------------------------+ | :ref:`int` | flags | ``0`` (overrides :ref:`Texture`) | +-------------------------------+--------------------------------------------------------------+----------------------------------------------------------------+ | :ref:`Vector2` | :ref:`image_size` | ``Vector2( 0, 0 )`` | +-------------------------------+--------------------------------------------------------------+----------------------------------------------------------------+ | :ref:`Mesh` | :ref:`mesh` | | +-------------------------------+--------------------------------------------------------------+----------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_MeshTexture_property_base_texture: .. rst-class:: classref-property :ref:`Texture` **base_texture** .. rst-class:: classref-property-setget - void **set_base_texture** **(** :ref:`Texture` value **)** - :ref:`Texture` **get_base_texture** **(** **)** Sets the base texture that the Mesh will use to draw. .. rst-class:: classref-item-separator ---- .. _class_MeshTexture_property_image_size: .. rst-class:: classref-property :ref:`Vector2` **image_size** = ``Vector2( 0, 0 )`` .. rst-class:: classref-property-setget - void **set_image_size** **(** :ref:`Vector2` value **)** - :ref:`Vector2` **get_image_size** **(** **)** Sets the size of the image, needed for reference. .. rst-class:: classref-item-separator ---- .. _class_MeshTexture_property_mesh: .. rst-class:: classref-property :ref:`Mesh` **mesh** .. rst-class:: classref-property-setget - void **set_mesh** **(** :ref:`Mesh` value **)** - :ref:`Mesh` **get_mesh** **(** **)** Sets the mesh used to draw. It must be a mesh using 2D vertices. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`