:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/NavigationObstacle2D.xml. .. _class_NavigationObstacle2D: NavigationObstacle2D ==================== **Inherits:** :ref:`Node` **<** :ref:`Object` 2D obstacle used in navigation for collision avoidance. .. rst-class:: classref-introduction-group Description ----------- 2D obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. This can be done by having the obstacle as a child of a :ref:`Navigation2D` node, or using :ref:`set_navigation`. **NavigationObstacle2D** is physics safe. Obstacles **don't** change the resulting path from the pathfinding, they only affect the navigation agent movement in a radius. Therefore, using obstacles for the static walls in your level won't work because those walls don't exist in the pathfinding. The navigation agent will be pushed in a semi-random direction away while moving inside that radius. Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +---------------------------+-----------------------------------------------------------------------------+----------+ | :ref:`bool` | :ref:`estimate_radius` | ``true`` | +---------------------------+-----------------------------------------------------------------------------+----------+ | :ref:`float` | :ref:`radius` | ``1.0`` | +---------------------------+-----------------------------------------------------------------------------+----------+ .. rst-class:: classref-reftable-group Methods ------- .. table:: :widths: auto +-------------------------+------------------------------------------------------------------------------------------------------------------------+ | :ref:`Node` | :ref:`get_navigation` **(** **)** |const| | +-------------------------+------------------------------------------------------------------------------------------------------------------------+ | :ref:`RID` | :ref:`get_rid` **(** **)** |const| | +-------------------------+------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_navigation` **(** :ref:`Node` navigation **)** | +-------------------------+------------------------------------------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_NavigationObstacle2D_property_estimate_radius: .. rst-class:: classref-property :ref:`bool` **estimate_radius** = ``true`` .. rst-class:: classref-property-setget - void **set_estimate_radius** **(** :ref:`bool` value **)** - :ref:`bool` **is_radius_estimated** **(** **)** Enables radius estimation algorithm which uses parent's collision shapes to determine the obstacle radius. .. rst-class:: classref-item-separator ---- .. _class_NavigationObstacle2D_property_radius: .. rst-class:: classref-property :ref:`float` **radius** = ``1.0`` .. rst-class:: classref-property-setget - void **set_radius** **(** :ref:`float` value **)** - :ref:`float` **get_radius** **(** **)** The radius of the agent. Used only if :ref:`estimate_radius` is set to ``false``. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Method Descriptions ------------------- .. _class_NavigationObstacle2D_method_get_navigation: .. rst-class:: classref-method :ref:`Node` **get_navigation** **(** **)** |const| Returns the :ref:`Navigation2D` node that the obstacle is using for its navigation system. .. rst-class:: classref-item-separator ---- .. _class_NavigationObstacle2D_method_get_rid: .. rst-class:: classref-method :ref:`RID` **get_rid** **(** **)** |const| Returns the :ref:`RID` of this obstacle on the :ref:`Navigation2DServer`. .. rst-class:: classref-item-separator ---- .. _class_NavigationObstacle2D_method_set_navigation: .. rst-class:: classref-method void **set_navigation** **(** :ref:`Node` navigation **)** Sets the :ref:`Navigation2D` node used by the obstacle. Useful when you don't want to make the obstacle a child of a :ref:`Navigation2D` node. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`