:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/ParallaxBackground.xml. .. _class_ParallaxBackground: ParallaxBackground ================== **Inherits:** :ref:`CanvasLayer` **<** :ref:`Node` **<** :ref:`Object` A node used to create a parallax scrolling background. .. rst-class:: classref-introduction-group Description ----------- A ParallaxBackground uses one or more :ref:`ParallaxLayer` child nodes to create a parallax effect. Each :ref:`ParallaxLayer` can move at a different speed using :ref:`ParallaxLayer.motion_offset`. This creates an illusion of depth in a 2D game. If not used with a :ref:`Camera2D`, you must manually calculate the :ref:`scroll_offset`. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+ | :ref:`int` | layer | ``-100`` (overrides :ref:`CanvasLayer`) | +-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`scroll_base_offset` | ``Vector2( 0, 0 )`` | +-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`scroll_base_scale` | ``Vector2( 1, 1 )`` | +-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+ | :ref:`bool` | :ref:`scroll_ignore_camera_zoom` | ``false`` | +-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`scroll_limit_begin` | ``Vector2( 0, 0 )`` | +-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`scroll_limit_end` | ``Vector2( 0, 0 )`` | +-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`scroll_offset` | ``Vector2( 0, 0 )`` | +-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_ParallaxBackground_property_scroll_base_offset: .. rst-class:: classref-property :ref:`Vector2` **scroll_base_offset** = ``Vector2( 0, 0 )`` .. rst-class:: classref-property-setget - void **set_scroll_base_offset** **(** :ref:`Vector2` value **)** - :ref:`Vector2` **get_scroll_base_offset** **(** **)** The base position offset for all :ref:`ParallaxLayer` children. .. rst-class:: classref-item-separator ---- .. _class_ParallaxBackground_property_scroll_base_scale: .. rst-class:: classref-property :ref:`Vector2` **scroll_base_scale** = ``Vector2( 1, 1 )`` .. rst-class:: classref-property-setget - void **set_scroll_base_scale** **(** :ref:`Vector2` value **)** - :ref:`Vector2` **get_scroll_base_scale** **(** **)** The base motion scale for all :ref:`ParallaxLayer` children. .. rst-class:: classref-item-separator ---- .. _class_ParallaxBackground_property_scroll_ignore_camera_zoom: .. rst-class:: classref-property :ref:`bool` **scroll_ignore_camera_zoom** = ``false`` .. rst-class:: classref-property-setget - void **set_ignore_camera_zoom** **(** :ref:`bool` value **)** - :ref:`bool` **is_ignore_camera_zoom** **(** **)** If ``true``, elements in :ref:`ParallaxLayer` child aren't affected by the zoom level of the camera. .. rst-class:: classref-item-separator ---- .. _class_ParallaxBackground_property_scroll_limit_begin: .. rst-class:: classref-property :ref:`Vector2` **scroll_limit_begin** = ``Vector2( 0, 0 )`` .. rst-class:: classref-property-setget - void **set_limit_begin** **(** :ref:`Vector2` value **)** - :ref:`Vector2` **get_limit_begin** **(** **)** Top-left limits for scrolling to begin. If the camera is outside of this limit, the background will stop scrolling. Must be lower than :ref:`scroll_limit_end` to work. .. rst-class:: classref-item-separator ---- .. _class_ParallaxBackground_property_scroll_limit_end: .. rst-class:: classref-property :ref:`Vector2` **scroll_limit_end** = ``Vector2( 0, 0 )`` .. rst-class:: classref-property-setget - void **set_limit_end** **(** :ref:`Vector2` value **)** - :ref:`Vector2` **get_limit_end** **(** **)** Bottom-right limits for scrolling to end. If the camera is outside of this limit, the background will stop scrolling. Must be higher than :ref:`scroll_limit_begin` to work. .. rst-class:: classref-item-separator ---- .. _class_ParallaxBackground_property_scroll_offset: .. rst-class:: classref-property :ref:`Vector2` **scroll_offset** = ``Vector2( 0, 0 )`` .. rst-class:: classref-property-setget - void **set_scroll_offset** **(** :ref:`Vector2` value **)** - :ref:`Vector2` **get_scroll_offset** **(** **)** The ParallaxBackground's scroll value. Calculated automatically when using a :ref:`Camera2D`, but can be used to manually manage scrolling when no camera is present. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`