:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/ParallaxLayer.xml. .. _class_ParallaxLayer: ParallaxLayer ============= **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` A parallax scrolling layer to be used with :ref:`ParallaxBackground`. .. rst-class:: classref-introduction-group Description ----------- A ParallaxLayer must be the child of a :ref:`ParallaxBackground` node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the :ref:`ParallaxBackground.scroll_offset` value. This node's children will be affected by its scroll offset. \ **Note:** Any changes to this node's position and scale made after it enters the scene will be ignored. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +---------------------------------------------------------------------+------------------------------------------------------------------------+-------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`motion_mirroring` | ``Vector2( 0, 0 )`` | +---------------------------------------------------------------------+------------------------------------------------------------------------+-------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`motion_offset` | ``Vector2( 0, 0 )`` | +---------------------------------------------------------------------+------------------------------------------------------------------------+-------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`motion_scale` | ``Vector2( 1, 1 )`` | +---------------------------------------------------------------------+------------------------------------------------------------------------+-------------------------------------------------------------------------------+ | :ref:`PhysicsInterpolationMode` | physics_interpolation_mode | ``1`` (overrides :ref:`Node`) | +---------------------------------------------------------------------+------------------------------------------------------------------------+-------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_ParallaxLayer_property_motion_mirroring: .. rst-class:: classref-property :ref:`Vector2` **motion_mirroring** = ``Vector2( 0, 0 )`` .. rst-class:: classref-property-setget - void **set_mirroring** **(** :ref:`Vector2` value **)** - :ref:`Vector2` **get_mirroring** **(** **)** The ParallaxLayer's :ref:`Texture` mirroring. Useful for creating an infinite scrolling background. If an axis is set to ``0``, the :ref:`Texture` will not be mirrored. If the length of the viewport axis is bigger than twice the mirrored axis size, it will not repeat infinitely, as the parallax layer only draws 2 instances of the texture at any one time. .. rst-class:: classref-item-separator ---- .. _class_ParallaxLayer_property_motion_offset: .. rst-class:: classref-property :ref:`Vector2` **motion_offset** = ``Vector2( 0, 0 )`` .. rst-class:: classref-property-setget - void **set_motion_offset** **(** :ref:`Vector2` value **)** - :ref:`Vector2` **get_motion_offset** **(** **)** The ParallaxLayer's offset relative to the parent ParallaxBackground's :ref:`ParallaxBackground.scroll_offset`. .. rst-class:: classref-item-separator ---- .. _class_ParallaxLayer_property_motion_scale: .. rst-class:: classref-property :ref:`Vector2` **motion_scale** = ``Vector2( 1, 1 )`` .. rst-class:: classref-property-setget - void **set_motion_scale** **(** :ref:`Vector2` value **)** - :ref:`Vector2` **get_motion_scale** **(** **)** Multiplies the ParallaxLayer's motion. If an axis is set to ``0``, it will not scroll. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`