:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/PinJoint2D.xml. .. _class_PinJoint2D: PinJoint2D ========== **Inherits:** :ref:`Joint2D` **<** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` Pin Joint for 2D shapes. .. rst-class:: classref-introduction-group Description ----------- Pin Joint for 2D rigid bodies. It pins two bodies (rigid or static) together. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +---------------------------+-----------------------------------------------------+---------+ | :ref:`float` | :ref:`softness` | ``0.0`` | +---------------------------+-----------------------------------------------------+---------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_PinJoint2D_property_softness: .. rst-class:: classref-property :ref:`float` **softness** = ``0.0`` .. rst-class:: classref-property-setget - void **set_softness** **(** :ref:`float` value **)** - :ref:`float` **get_softness** **(** **)** The higher this value, the more the bond to the pinned partner can flex. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`