:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/PlaneShape.xml. .. _class_PlaneShape: PlaneShape ========== **Inherits:** :ref:`Shape` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Infinite plane shape for 3D collisions. .. rst-class:: classref-introduction-group Description ----------- An infinite plane shape for 3D collisions. Note that the :ref:`Plane`'s normal matters; anything "below" the plane will collide with it. If the **PlaneShape** is used in a :ref:`PhysicsBody`, it will cause colliding objects placed "below" it to teleport "above" the plane. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +---------------------------+-----------------------------------------------+-------------------------+ | :ref:`Plane` | :ref:`plane` | ``Plane( 0, 1, 0, 0 )`` | +---------------------------+-----------------------------------------------+-------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_PlaneShape_property_plane: .. rst-class:: classref-property :ref:`Plane` **plane** = ``Plane( 0, 1, 0, 0 )`` .. rst-class:: classref-property-setget - void **set_plane** **(** :ref:`Plane` value **)** - :ref:`Plane` **get_plane** **(** **)** The :ref:`Plane` used by the **PlaneShape** for collision. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`