:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/PointMesh.xml. .. _class_PointMesh: PointMesh ========= **Inherits:** :ref:`PrimitiveMesh` **<** :ref:`Mesh` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Mesh with a single Point primitive. .. rst-class:: classref-introduction-group Description ----------- The PointMesh is made from a single point. Instead of relying on triangles, points are rendered as a single rectangle on the screen with a constant size. They are intended to be used with Particle systems, but can be used as a cheap way to render constant size billboarded sprites (for example in a point cloud). PointMeshes, must be used with a material that has a point size. Point size can be accessed in a shader with ``POINT_SIZE``, or in a :ref:`SpatialMaterial` by setting :ref:`Material3D.flags_use_point_size` and the variable :ref:`Material3D.params_point_size`. When using PointMeshes, properties that normally alter vertices will be ignored, including billboard mode, grow, and cull face. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`