:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/RectangleShape2D.xml. .. _class_RectangleShape2D: RectangleShape2D ================ **Inherits:** :ref:`Shape2D` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Rectangle shape for 2D collisions. .. rst-class:: classref-introduction-group Description ----------- Rectangle shape for 2D collisions. This shape is useful for modeling box-like 2D objects. .. rst-class:: classref-introduction-group Tutorials --------- - `2D Pong Demo `__ - `2D Kinematic Character Demo `__ .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-------------------------------+---------------------------------------------------------+-----------------------+ | :ref:`Vector2` | :ref:`extents` | ``Vector2( 10, 10 )`` | +-------------------------------+---------------------------------------------------------+-----------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_RectangleShape2D_property_extents: .. rst-class:: classref-property :ref:`Vector2` **extents** = ``Vector2( 10, 10 )`` .. rst-class:: classref-property-setget - void **set_extents** **(** :ref:`Vector2` value **)** - :ref:`Vector2` **get_extents** **(** **)** The rectangle's half extents. The width and height of this shape is twice the half extents. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`