:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/SphereShape.xml. .. _class_SphereShape: SphereShape =========== **Inherits:** :ref:`Shape` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Sphere shape for 3D collisions. .. rst-class:: classref-introduction-group Description ----------- Sphere shape for 3D collisions, which can be set into a :ref:`PhysicsBody` or :ref:`Area`. This shape is useful for modeling sphere-like 3D objects. .. rst-class:: classref-introduction-group Tutorials --------- - `3D Physics Tests Demo `__ .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +---------------------------+--------------------------------------------------+---------+ | :ref:`float` | :ref:`radius` | ``1.0`` | +---------------------------+--------------------------------------------------+---------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_SphereShape_property_radius: .. rst-class:: classref-property :ref:`float` **radius** = ``1.0`` .. rst-class:: classref-property-setget - void **set_radius** **(** :ref:`float` value **)** - :ref:`float` **get_radius** **(** **)** The sphere's radius. The shape's diameter is double the radius. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`