:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/Sprite3D.xml. .. _class_Sprite3D: Sprite3D ======== **Inherits:** :ref:`SpriteBase3D` **<** :ref:`GeometryInstance` **<** :ref:`VisualInstance` **<** :ref:`CullInstance` **<** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` 2D sprite node in a 3D world. .. rst-class:: classref-introduction-group Description ----------- A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-------------------------------+---------------------------------------------------------------+-------------------------+ | :ref:`int` | :ref:`frame` | ``0`` | +-------------------------------+---------------------------------------------------------------+-------------------------+ | :ref:`Vector2` | :ref:`frame_coords` | ``Vector2( 0, 0 )`` | +-------------------------------+---------------------------------------------------------------+-------------------------+ | :ref:`int` | :ref:`hframes` | ``1`` | +-------------------------------+---------------------------------------------------------------+-------------------------+ | :ref:`bool` | :ref:`region_enabled` | ``false`` | +-------------------------------+---------------------------------------------------------------+-------------------------+ | :ref:`Rect2` | :ref:`region_rect` | ``Rect2( 0, 0, 0, 0 )`` | +-------------------------------+---------------------------------------------------------------+-------------------------+ | :ref:`Texture` | :ref:`texture` | | +-------------------------------+---------------------------------------------------------------+-------------------------+ | :ref:`int` | :ref:`vframes` | ``1`` | +-------------------------------+---------------------------------------------------------------+-------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Signals ------- .. _class_Sprite3D_signal_frame_changed: .. rst-class:: classref-signal **frame_changed** **(** **)** Emitted when the :ref:`frame` changes. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_Sprite3D_property_frame: .. rst-class:: classref-property :ref:`int` **frame** = ``0`` .. rst-class:: classref-property-setget - void **set_frame** **(** :ref:`int` value **)** - :ref:`int` **get_frame** **(** **)** Current frame to display from sprite sheet. :ref:`hframes` or :ref:`vframes` must be greater than 1. .. rst-class:: classref-item-separator ---- .. _class_Sprite3D_property_frame_coords: .. rst-class:: classref-property :ref:`Vector2` **frame_coords** = ``Vector2( 0, 0 )`` .. rst-class:: classref-property-setget - void **set_frame_coords** **(** :ref:`Vector2` value **)** - :ref:`Vector2` **get_frame_coords** **(** **)** Coordinates of the frame to display from sprite sheet. This is as an alias for the :ref:`frame` property. :ref:`hframes` or :ref:`vframes` must be greater than 1. .. rst-class:: classref-item-separator ---- .. _class_Sprite3D_property_hframes: .. rst-class:: classref-property :ref:`int` **hframes** = ``1`` .. rst-class:: classref-property-setget - void **set_hframes** **(** :ref:`int` value **)** - :ref:`int` **get_hframes** **(** **)** The number of columns in the sprite sheet. .. rst-class:: classref-item-separator ---- .. _class_Sprite3D_property_region_enabled: .. rst-class:: classref-property :ref:`bool` **region_enabled** = ``false`` .. rst-class:: classref-property-setget - void **set_region** **(** :ref:`bool` value **)** - :ref:`bool` **is_region** **(** **)** If ``true``, texture will be cut from a larger atlas texture. See :ref:`region_rect`. .. rst-class:: classref-item-separator ---- .. _class_Sprite3D_property_region_rect: .. rst-class:: classref-property :ref:`Rect2` **region_rect** = ``Rect2( 0, 0, 0, 0 )`` .. rst-class:: classref-property-setget - void **set_region_rect** **(** :ref:`Rect2` value **)** - :ref:`Rect2` **get_region_rect** **(** **)** The region of the atlas texture to display. :ref:`region_enabled` must be ``true``. .. rst-class:: classref-item-separator ---- .. _class_Sprite3D_property_texture: .. rst-class:: classref-property :ref:`Texture` **texture** .. rst-class:: classref-property-setget - void **set_texture** **(** :ref:`Texture` value **)** - :ref:`Texture` **get_texture** **(** **)** :ref:`Texture` object to draw. If :ref:`GeometryInstance.material_override` is used, this will be overridden. The size information is still used. .. rst-class:: classref-item-separator ---- .. _class_Sprite3D_property_vframes: .. rst-class:: classref-property :ref:`int` **vframes** = ``1`` .. rst-class:: classref-property-setget - void **set_vframes** **(** :ref:`int` value **)** - :ref:`int` **get_vframes** **(** **)** The number of rows in the sprite sheet. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`