:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/Texture3D.xml. .. _class_Texture3D: Texture3D ========= **Inherits:** :ref:`TextureLayered` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Texture with 3 dimensions. .. rst-class:: classref-introduction-group Description ----------- Texture3D is a 3-dimensional :ref:`Texture` that has a width, height, and depth. See also :ref:`TextureArray`. \ **Note:** **Texture3D**\ s can only be sampled in shaders in the GLES3 backend. In GLES2, their data can be accessed via scripting, but there is no way to render them in a hardware-accelerated manner. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-------------------------------------+-------+------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Dictionary` | data | ``{"depth": 0,"flags": 4,"format": 37,"height": 0,"layers": [ ],"width": 0}`` (overrides :ref:`TextureLayered`) | +-------------------------------------+-------+------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | flags | ``4`` (overrides :ref:`TextureLayered`) | +-------------------------------------+-------+------------------------------------------------------------------------------------------------------------------------------------------------------+ .. rst-class:: classref-reftable-group Methods ------- .. table:: :widths: auto +------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`create` **(** :ref:`int` width, :ref:`int` height, :ref:`int` depth, :ref:`Format` format, :ref:`int` flags=4 **)** | +------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Method Descriptions ------------------- .. _class_Texture3D_method_create: .. rst-class:: classref-method void **create** **(** :ref:`int` width, :ref:`int` height, :ref:`int` depth, :ref:`Format` format, :ref:`int` flags=4 **)** Creates the Texture3D with specified ``width``, ``height``, and ``depth``. See :ref:`Format` for ``format`` options. See :ref:`Flags` enumerator for ``flags`` options. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`