:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/modules/visual_script/doc_classes/VisualScriptInputAction.xml. .. _class_VisualScriptInputAction: VisualScriptInputAction ======================= **Inherits:** :ref:`VisualScriptNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` A Visual Script node returning a state of an action. .. rst-class:: classref-introduction-group Description ----------- **VisualScriptInputAction** can be used to check if an action is pressed or released. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +------------------------------------------------+--------------------------------------------------------------+--------+ | :ref:`String` | :ref:`action` | ``""`` | +------------------------------------------------+--------------------------------------------------------------+--------+ | :ref:`Mode` | :ref:`mode` | ``0`` | +------------------------------------------------+--------------------------------------------------------------+--------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Enumerations ------------ .. _enum_VisualScriptInputAction_Mode: .. rst-class:: classref-enumeration enum **Mode**: .. _class_VisualScriptInputAction_constant_MODE_PRESSED: .. rst-class:: classref-enumeration-constant :ref:`Mode` **MODE_PRESSED** = ``0`` ``True`` if action is pressed. .. _class_VisualScriptInputAction_constant_MODE_RELEASED: .. rst-class:: classref-enumeration-constant :ref:`Mode` **MODE_RELEASED** = ``1`` ``True`` if action is released (i.e. not pressed). .. _class_VisualScriptInputAction_constant_MODE_JUST_PRESSED: .. rst-class:: classref-enumeration-constant :ref:`Mode` **MODE_JUST_PRESSED** = ``2`` ``True`` on the frame the action was pressed. .. _class_VisualScriptInputAction_constant_MODE_JUST_RELEASED: .. rst-class:: classref-enumeration-constant :ref:`Mode` **MODE_JUST_RELEASED** = ``3`` ``True`` on the frame the action was released. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_VisualScriptInputAction_property_action: .. rst-class:: classref-property :ref:`String` **action** = ``""`` .. rst-class:: classref-property-setget - void **set_action_name** **(** :ref:`String` value **)** - :ref:`String` **get_action_name** **(** **)** Name of the action. .. rst-class:: classref-item-separator ---- .. _class_VisualScriptInputAction_property_mode: .. rst-class:: classref-property :ref:`Mode` **mode** = ``0`` .. rst-class:: classref-property-setget - void **set_action_mode** **(** :ref:`Mode` value **)** - :ref:`Mode` **get_action_mode** **(** **)** State of the action to check. See :ref:`Mode` for options. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`