:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/modules/visual_script/doc_classes/VisualScriptSubCall.xml. .. _class_VisualScriptSubCall: VisualScriptSubCall =================== **Inherits:** :ref:`VisualScriptNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Calls a method called ``_subcall`` in this object. .. rst-class:: classref-introduction-group Description ----------- **VisualScriptSubCall** will call method named ``_subcall`` in the current script. It will fail if the method doesn't exist or the provided arguments are wrong. .. rst-class:: classref-reftable-group Methods ------- .. table:: :widths: auto +-------------------------------+--------------------------------------------------------------------------------------------------------------------------+ | :ref:`Variant` | :ref:`_subcall` **(** :ref:`Variant` arguments **)** |virtual| | +-------------------------------+--------------------------------------------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Method Descriptions ------------------- .. _class_VisualScriptSubCall_method__subcall: .. rst-class:: classref-method :ref:`Variant` **_subcall** **(** :ref:`Variant` arguments **)** |virtual| Called by this node. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`